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3rd Edition Rulebook
Rules Introduction
Characteristics
- Weapon Skill
- Ballistic Skill
- Strength
- Toughness
- Wounds
- Initiative
- Attacks
- Leadership
- Save
- 0 Level Characteristics
- Characteristic Profiles
- Units
- Infantry
- Bikes
- Vehicles
- Cavalry
The Turn
The Movement Phase
- Moving Units
- Movement Distance
- Moving Models in a Unit
- Terrain
- Classifying Terrain
- Varying Terrain Difficulty
- Terrain Effects
The Shooting Phase
- 1. Choose a Target
- Line of Sight
- Woods and Jungles
- 2. Check Range
- Moving and Shooting
- 3. Roll to Hit
- 4. Roll to Wound
- 5. Remove Casualties
- Taking Armour Saves
- Units With More Than One Toughness Value
- Morale Checks – Casualties from Enemy Fire
- Creatures With More Than 1 Wound
- Instant Death!
- Armour Saves and Multiple Wounds
- Casualty Removal and Multiple Wounds
- Armour Piercing
- Invulnerable Armour Saves
- Cover Saving Throws
- What Counts as Cover?
- When Do Models Count as in Cover?
- Units Partially in Cover
Weapons
- Type
- Multiple Shots
- Blast Weapons
- Flame Weapons
- Rapid Fire Weapons
- Pistol Weapons
- Heavy Weapons
- Assault Weapons
- Barrage Weapons
- Linked Weapons
- "Incoming!" – Barrage Pinning
- Weapons Table
Assault
- 1. Moving Into An Assault
- Terrain Effects
- Who Can Fight
- 2. Fighting A Close Combat
- Who Strikes First
- Attacks
- Rolling To Hit
- Allocating Attacks
- Rolling To Wound
- Armour Saves
- Close Combat Weapons
- Monstrous Creatures
- Removing Casualties
- 3. Determine Assault Results
- Enemy Destroyed!
- Tiebreaker (Moral High Ground)
- 4. Loser Checks Morale
- 5. Winners Advancing & Consolidating
- Advance
- Sweeping Advance
- Partial Contact
- Consolidate
- Drawn Combats
- Multiple Combats
- Shooting In Close Combat
Morale
- Leadership Tests
- Leadership Modifiers
- Taking Morale Checks
- A) Enemy Fire
- B) Losing An Assault
- C) Tank Shock
- All On Your Own (Last Man Standing)
- Fall Back!
- Firing While Falling Back
- Assaulted While Falling Back
- The Crossfire Rule
- Regrouping
- Regrouping In Cover
- Regrouping After An Assault
- Last Chance
Characters
- Characters In Battle
- Character Movement
- Psychic Powers
- Perils Of The Warp
- Characters In Units
- Joining and Leaving Units
- Shooting At And By Characters
- Characters In Assaults
- Allocating Attacks
- Characters As Leaders
- Special Characters
Vehicles
- Vehicle Characteristics
- Vehicle Movement
- Fast Vehicles
- Terrain Effects
- Skimmers
- Walkers
- Carrying Troops
- Disembarking
- Embarking
- Vehicle Shooting
- Troops Firing From Vehicles
- Vehicle Line of Sight
- Moving and Shooting
- Turning to Face
- Ordnance
- Rolling to Hit
- Ordnance Barrages
- INCOMING! Ordnance Barrage Pinning
- Shooting At Vehicles
- Choosing A Vehicle As A Target
- Armour Penetration
- Vehicle Armour Values
- Damage Rolls
- Notes
- Open-Topped Vehicles
- Skimmers Moving Fast
- The Hull Down Rule
- Vehicle Units
- Moving
- Shooting
- Vehicles In An Assault
- Skimmers
- Tank Shock
- Death or Glory!
- Infantry Assaulting Vehicles
- Launching an Assault
- Hits
- Damage
- Results
- Dreadnoughts In An Assault
- Drawn Combats
- Multiple Combats
- Immobilised Dreadnoughts In Close Combat
- Other Walkers In Assaults
- Vehicle Morale
Troop Types
- Jump Pack Troops
- Jump Pack Movement
- Jump Pack Troops Shooting
- Shooting At Jump Pack Troops
- Jump Pack Troops In Assaults
- Cavalry
- Cavalry Movement
- Cavalry Shooting
- Shooting at Cavalry
- Cavalry in an Assault
- Bikes
- Bike Movement
- Bikers Shooting
- Shooting at Bikes
- Bikes in an Assault
- Attack Bikes
- Eldar Jet Bikes
The Battlefield
- Terrain
- Placing Terrain on the Battlefield
- Setting Up Terrain – Method 1
- Setting Up Terrain – Method 2
- Setting Up Terrain – Method 3
- Setting Up Terrain – Method 4
- Random Terrain Generators
- Different Worlds
- Ash Wastes Terrain Generator
- Agri-World Terrain Generator
- Ice World Terrain Generator
- Death World Terrain Generator
Choosing a Scenario & Mission
- Strategy Ratings
- Choosing a Mission
- Choosing Forces
- Using Force Organisation Charts
- Standard Missions Force Organisation Chart
- Very Large Games
- Scenario Special Rules
- Deep Strike
- Fortifications
- Bunkers
- Hidden Set-up
- Hidden Vehicles
- Revealing Hidden Troops
- Minefields and Booby Traps
- Infiltrators
- Night Fighting
- Obstacles
- Preliminary Bombardment
- Random Game Length
- Reserves
- Sentries
- Sounding the Alarm
- Sustained Attack
- Victory Points
Standard Missions
Battles
Raids
Breakthrough
Campaigns and Experience
- Unit Roster Cards
- Unit Roster Card Template
- Earning Experience Points
- Transport Vehicles
- Independent Characters
- Earning Experience
- Experience in Different Scenarios
- Effects of Experience Points
- Points Cost
- Becoming Elite
- Experience Lost for Changes
- Changing a Unit
- Vehicle Leadership Values
- Infantry Battle Honours
- Bike/Cavalry Battle Honours
- Vehicle Battle Honours
Errata & FAQ
Trial Assault Rules
- 1. Declare Charges & 2. Move Charging Units
- 3. Fighting a Close Combat
- Attacks & Rolling to Hit
- Wounds & Armour Saves
- Suffering Wounds & Removing Casualties
- Special Close Combat Attacks
- 4. Determine Assault Results
- 5. Loser Checks Morale & 6. Reinforcement (Pile In) Moves
- 7. Losers Break Off and Winners Consolidate
- Shooting Into and Out of Close Combat
- Fall Back!
- Characters in Assaults
Trial Vehicle Rules
- Vehicle Characteristics & Movement
- Carrying Troops
- Vehicle Firing
- Ordnance Weapons
- Shooting at Vehicles
- Damage Rolls & Damage Tables
- Vehicles in an Assault
- Infantry Assaulting Vehicles
- Walkers in an Assault
- Vehicle Morale & Enemy Morale
3.5 Community Update
Rules Introduction
Characteristics
- Weapon Skill
- Ballistic Skill
- Strength
- Toughness
- Wounds
- Initiative
- Attacks
- Leadership
- Save
- 0 Level Characteristics
- Characteristic Profiles
- Units
The Movement Phase
- Moving Units
- Movement Distance
- Moving Models in a Unit
- Turning and Facing
- Terrain
- Classifying Terrain
- Terrain Effects
- Varying Terrain Difficulty
The Shooting Phase
- 1. Choose a Target
- Line of Sight
- Woods and Jungles
- 2. Check Range
- Moving and Shooting
- 3. Roll to Hit
- 4. Roll to Wound
- 5. Remove Casualties
- Taking Armour Saves
- Units With More Than One Toughness Value
- Morale Checks – Casualties From Enemy Fire
- Creatures With More Than 1 Wound
- Instant Death!
- Armour Saves and Multiple Wounds
- Casualty Removal and Multiple Wounds
- Armour Piercing
- Invulnerable Armour Saves
- Cover Saving Throws
- What Counts as Cover?
- Cover
- When Do Models Count as in Cover?
- Units Partially in Cover
- Cover Summary Table
Weapons
- Type
- Multiple Shots
- Blast Weapons
- Flame Weapons
- Rapid Fire Weapons
- Pistol Weapons
- Heavy Weapons
- Assault Weapons
- Barrage Weapons
- Twin-Linked Weapons
- "Incoming!" - Barrage Pinning
Assault
- 1. Declare Charges
- 2. Move Charging Units
- Terrain Effects
- Didn't Make It?
- 3. Fighting a Close Combat
- Who Can Fight?
- Who Strikes First
- Cover
- Attacks
- To Hit Chart
- Rolling to Hit
- Hitting Units with Different Weapon Skills
- Allocating Attacks
- Wounds
- Rolling To Wound
- What Strength to Use
- Different Toughness Values
- To Wound Chart
- Armour Saves
- Suffering Wounds and Removing Casualties
- Multiple-Wound Creatures
- Different Armour Saves
- More Attacks than Models
- Invulnerable Saves
- Special Close Combat Attacks
- Monstrous Creatures
- Special Close Combat Attacks vs Different Armour Saves
- 4. Determine Assault Results
- Wipe Out!
- 5. Loser Checks Morale
- Losing an Assault
- 6. Reinforcement (or 'Pile In') Moves
- 7. Losers Break Off and Winners Consolidate
- Sweeping Advance
- Consolidation
- Multiple Combats
- Shooting Into and Out of Close Combat
- Fall Back!
- Firing While Falling Back
- Assaulted While Falling Back
- Characters in Assaults
Morale
- Leadership Tests
- Leadership Modifiers
- Taking Morale Checks
- A) Enemy Fire
- B) Losing an Assault
- C) Tank Shock
- All On Your Own (Last Man Standing)
- Fall Back!
- Firing While Falling Back
- Assaulted While Falling Back
- The Crossfire Rule
- Trapped!
- Regrouping
- Regrouping In Cover
- Regrouping After an Assault
- Last Chance
Characters
- Characters In Battle
- Character Movement
- Characters In Units
- Independent Characters Joining and Leaving Units
- Psychic Powers
- Perils of the Warp
- Shooting At and By Characters
- Characters in Assaults
- Allocating Attacks
- Characters As Leaders
- Special Characters
Vehicles
- Vehicle Characteristics
- Open-Topped Vehicles
- Fast Vehicles
- Skimmers
- Tanks
- Walkers
- Vehicle Movement
- Terrain Effects
- Roads
- Carrying Troops
- Access Points
- Disembarking
- Embarking and Disembarking
- Passenger Capacity
- Dedicated Transports
- Vehicle Shooting
- Vehicle Line of Sight
- Moving and Shooting
- Turning to Face
- Troops Firing From Vehicles
- Ordnance
- Firing Procedure for Ordnance Weapons
- Ordnance Barrages
- Incoming! Ordnance Barrage Pinning
- Shooting at Vehicles
- Choosing a Vehicle as a Target
- Armour Penetration
- Vehicle Armour Values
- Damage Rolls
- Wrecks
- Notes
- Skimmers Moving Fast
- The Hull Down Rule
- Vehicle Units
- Moving
- Shooting
- Vehicles in an Assault
- Skimmers
- Tank Shock
- Death or Glory!
- Infantry Assaulting Vehicles
- Launching an Assault
- Hits
- Damage
- Results
- Walkers in an Assault
- Drawn Combats
- Multiple Combats
- Using Grenades Against Walkers In Close Combat
- Dreadnought Close Combat Weapons
- Vehicle Morale
- Enemy Morale
Troop Types
- Jump Pack Troops
- Jump Pack Movement
- Jump Pack Troops Shooting
- Shooting At Jump Pack Troops
- Jump Pack Troops In Assaults
- Cavalry
- Cavalry Movement
- Cavalry Shooting
- Shooting at Cavalry
- Cavalry in an Assault
- Bikes
- Bike Movement
- Bikers Shooting
- Shooting at Bikes
- Bikes in an Assault
- Attack Bikes
- Eldar Jet Bikes
The Battlefield
- The Battlefield
- Terrain
- Placing Terrain on the Battlefield
- Setting Up Terrain - Method 1
- Setting Up Terrain - Method 2
- Setting Up Terrain - Method 3
- Setting Up Terrain - Method 4
Choosing a Scenario & Mission
- Choosing Forces
- Choosing a Scenario and Mission
- Strategy Ratings
- Choosing a Mission
- Using Force Organisation Charts
- Standard Missions - Force Organisation Chart
- Very Large Games
- Scenario Special Rules
- Deep Strike
- Fortifications
- Bunkers
- Flamers Against Bunkers
- Hidden Set-up
- Hidden Vehicles And Monstrous Creatures
- Revealing Hidden Troops
- Minefields and Booby Traps
- Infiltrators
- Night Fighting
- Obstacles
- Razorwire
- Tank Traps
- Preliminary Bombardment
- Random Game Length
- Reserves
- Sentries
- Sounding The Alarm
- Sustained Attack
- Victory Points
Standard Missions
Battles
Raids
Breakthrough
Codexes & Armies
Codex: Space Marines
- Army-Wide Special Rules
- Space Marine Armoury
- Space Marine Wargear
- Artificer Armour
- Auspex
- Bionics
- Chainfist
- Chapter Banner
- Combi-weapons
- Crozius Arcanum
- Cyclone Missile Launcher
- Force Weapon
- Holy Relic
- Iron Halo
- Jump Packs
- Lightning Claws
- Master-Crafted Weapons
- Narthecium
- Psychic Hood
- Purity Seals
- Reductor
- Rosarius
- Sacred Standard
- Servo-Arm
- Signum
- Space Marine Bike
- Storm Shield
- Teleport Homer
- Terminator Armour
- Terminator Honours
- Thunder Hammer
- Space Marine Vehicle Upgrades
- HQ
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Planetfall Mission
Codex: Harlequins (Experimental)
- Harlequin Special Rules
- Harlequins in Other Armies
- Harlequins Armoury
- Eldar Harlequin Wargear
- HQ
- Elites
- Troupes
- Fast Attack
- Heavy Support
Codex: Genestealer Cult
- Genestealer Cult Special Rules
- Scenario/Mission Special Rules
- Genestealer Cult Armoury
- Genestealer Cults Wargear
- HQ
- Elites
- Troops
- Fast Attack
- Heavy Support
Codex: Blood Angels
- Using the Blood Angels Army List
- Blood Angels Special Rules
- Frontal Assault
- Blood Angels Armoury
- Blood Angels Wargear
- HQ
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Catachan
- Deathworld Veteran Armies
- Special Rules
- Jungle Warfare
- Demolition Charges
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Dark Angels
- Using the Army Lists
- Ravenwing & Deathwing Armies
- Death by Moonlight
- Dark Angels Armoury
- Dark Angels Special Rules
- Dark Angels Wargear
- HQ
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Space Wolves
- Using the Army Lists
- Special Rules
- Space Wolves Armoury
- Space Wolves Wargear
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Chaos Space Marines (1999)
- Using a Force Organisation Chart
- Special Rules
- Chaos Armoury
- Chaos Wargear
- Chaos Space Marine Vehicle Upgrades & Gifts
- Chaos Gifts
- Chaos Psychic Powers
- Marks of Chaos
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Orks
- Using This Army List
- Special Rules
- Ork Armoury
- Ork Wargear
- Ammo Runt
- Attack Squig
- Choppa
- Big Horns/Iron Gob
- Bionik Arm
- Bionik Bonce
- Bosspole
- Burna
- Cybork Body
- Dok's Tools
- 'Eavy Armour
- Grabba Stik
- Grot Orderly
- Grot Oiler
- Kannon
- Kombi-Weapons
- Kustom Mega-Blasta
- Kustom Force Field
- Kustom Job: More Dakka
- Kustom Job: Shootier
- Kustom Job: Blasta
- Lobba
- Mega Armour
- Mega Boosta
- Mekboy's Tools
- Skorcha
- Squighound
- Super Stikkbombz
- Stikkbomb Chukka
- Tankbusta Bombz
- 'Uge Choppa
- 'Urty Syringe
- Waaagh! Banner
- Zzap Gun
- Ork Vehicle Upgrades
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Tyranids
- Using This Army List
- Special Rules
- Bio-Weapons
- Biomorph Enhancements
- Hive Mind Powers
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Creating Your Own Hive Fleet
Codex: Imperial Guard (1999)
- Using This Army List
- Special Rules
- Imperial Guard Armoury
- Imperial Guard Wargear
- Imperial Guard Vehicle Upgrades
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Dark Eldar (1998)
- Using This Army List
- Special Rules
- Dark Eldar Armoury
- Dark Eldar Wargear
- Agonisers
- Blaster
- Combat Drugs
- Crucible of Malediction
- Dark Lance
- Destructor
- Disintegrator
- Gruesome Talismans
- Haywire Grenades
- Hellglaive
- Hellion Skyboard
- Hell Mask
- Plasma Grenades
- Poisoned Blades
- Punisher
- Reaver Jetbike
- Scissorhand
- Shadow Field
- Soul Seeker Ammunition
- Stinger
- Terrorfex
- Tormentor Helm
- Trophy Racks
- Webway Portal
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Scenarios
Codex: Dark Eldar (2002)
- Special Rules
- Dark Eldar Armoury
- Dark Eldar Wargear
- Agonisers
- Blaster
- Combat Drugs
- Crucible of Malediction
- Dark Lance
- Destructor
- Disintegrator
- Gruesome Talismans
- Haywire Grenades
- Hellglaive
- Hellion Skyboard
- Hell Mask
- Plasma Grenades
- Poisoned Blades
- Punisher
- Reaver Jetbike
- Scissorhand
- Shadow Field
- Soul Seeker Ammunition
- Stinger
- Terrorfex
- Tormentor Helm
- Trophy Rack
- Webway Portal
- Dark Eldar Arcane Wargear
- Dark Eldar Vehicle Upgrades
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Scenarios
Codex: Daemon Hunters
- Using This Army List
- Grey Knights Special Rules
- Inquisitorial Henchmen
- Ordo Malleus Psychic Powers
- Daemonhunters Armoury
- Chainfist
- Combi-weapons
- Consecrated Scrolls
- Daemonhammer
- Digital Weapons
- Emperor's Tarot
- Eviscerator
- Force Weapon
- Grimoire of True Names
- Hellgun
- Holy Relic
- Icon of the Just
- Incinerator
- Lightning Claws
- Master-Crafted Weapons
- Needle Pistol
- Nemesis Force Weapons
- Null Rod
- Power Armour
- Psycannon
- Psycannon Bolts
- Psychic Hood
- Purity Seals
- Refractor Field
- Sacred Incense
- Storm Shield
- Targeter
- Teleport Homer
- Terminator Armour
- Thunder Hammer
- Unguents of Warding
- Daemonhunters Vehicle Upgrades
- Headquarters
- Elites
- Troops
- Transports
- Heavy Support
- Allied Forces
- Special Characters
- The Adversaries of the Daemonhunter
- Scenarios
Codex: Witch Hunters
- Using This Army List
- Witch Hunters Special Rules
- Inquisitorial Henchmen
- Ordo Hereticus Psychic Powers
- Witch Hunters Armoury
- Witch Hunters Wargear
- Auspex
- Bionics
- Blessed Weapon
- Book of St. Lucius
- Brazier of Holy Fire
- Carapace Armour
- Cloak of St. Aspira
- Combi-weapons
- Digital Weapons
- Eviscerator
- Excruciators
- Force Weapon
- Hexagrammic Wards
- Inferno Pistol
- Inquisitorial Mandate
- Liber Heresius
- Litanies of Faith
- Mancatcher
- Mantle of Ophelia
- Master-Crafted Weapon
- Neural Whip
- Power Armour
- Power Stake
- Praesidium Protectiva
- Psi-tracker
- Psycannon Bolts
- Psychic Hood
- Psyocculum
- Purity Seals
- Rosarius
- Sacred Standard
- Sacred Banner of the Order Militant
- Sarissa
- Simulacrum Imperialis
- Targeter
- Witch Hunters Vehicle Upgrades
- Transports
- Allied Forces
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- The Adversaries of the Witch Hunter
- Scenarios
Codex: Necrons
- Using This Army List
- Necron Special Rules
- Necron Armoury
- Necron Wargear
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Campaign Play
- Scenarios
Codex: Tau
- Using This Army List
- Tau Armoury
- Wargear
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Scenarios
Codex: Imperial Guard (2003)
- Using This Army List
- Imperial Guard Armoury
- Wargear
- Vehicle Upgrades
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
- Regimental Doctrines
Codex: Eldar
- Special Rules
- Craftworld Eldar Armoury
- Wargear
- Craftworld Eldar Vehicle Upgrades
- Exarch Powers
- Psychic Powers
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Craftworld Eldar
- Using This Army List
- Craftworld Iyanden
- Saim-Hann Wild Riders
- The Rangers of Alaitoc
- Craftworld Biel-Tan
- Craftworld Ulthwé
Codex: Chaos Space Marines (2002)
- Using This Army List
- Special Rules
- Chaos Space Marine Armoury
- Wargear
- Chaos Gifts
- Daemon Armour
- Daemonic Aura
- Daemon Chains
- Daemonic Essence
- Daemonic Fire
- Daemon Flight
- Daemonic Mutation
- Daemonic Resilience
- Daemonic Rune
- Daemonic Stature
- Daemon Steed
- Daemon Spawn
- Daemonic Speed
- Daemonic Strength
- Daemonic Talons
- Daemon Venom
- Daemonic Visage
- Gifts of Khorne
- Gifts of Nurgle
- Gifts of Slaanesh
- Gifts of Tzeentch
- Chaos Psychic Powers
- Vehicle Upgrades
- Legions
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Special Characters
Codex: Assassins
Expansions
Codex: Armageddon — Steel Legion
Chapter Approved: Feral Ork Warband
- Feral Orks Special Rules
- Feral Ork Armoury
- Feral Ork Wargear
- Headquarters
- Elites
- Troops
- Fast Attack
- Heavy Support
- Feral Ork Junka Upgrades
Codex: Eye of Terror
Imperial Armour I
- Imperial Guard Vehicles
- Leman Russ
- Leman Russ Demolisher
- Combat Formations
- Leman Russ Vanquisher
- Leman Russ Exterminator
- Leman Russ Conqueror
- Leman Russ Executioner
- Destroyer Tank Hunter
- Thunderer Siege Tank
- Chimera
- Salamander Scout
- Salamander Command
- Trojan
- Atlas Recovery Tank
- Cyclops
- Sentinel Powerlifter
- Basilisk
- Griffon
- Medusa Siege Gun
- Hydra
- Super-Heavy Vehicles
- Imperial Guard Weapon Platforms
- Advanced Rules
- Imperial Guard Special Characters
- Imperial Navy Aircraft
- Imperial Guard Armoured Battlegroup Army List
- 0-1 Company Command Tank
- 0-1 Armoured Fist Company HQ
- 0-1 Artillery Company Forward Observer
- 0-1 Atlas Recovery Tank
- Squadron Command Tank
- Armoured Fist Platoon Command Section
- 0-1 Commissar Tank
- Armoured Fist Squad
- Tank
- Sentinel Reconnaissance Squadron
- Salamander Reconnaissance Squadron
- Storm Troopers Squad
- Cyclops
- Destroyer Tank Hunter
- Siege Tank
- Armoured Fist Heavy Weapons Squad
- Hydra Flak Tank
- Close Support Artillery
- Weapons Platform
- 0-1 Artillery Strike
- Imperial Navy Air Support
- 0-1 Sentry Gun Battery
- Selecting an Armoured Battlegroup: A Worked Example
- Appendix I: Super-Heavy Vehicles
- Appendix II: Flyers
Imperial Armour II
Imperial Armour III
- Tau Empire Vehicles
- Hammerhead Gunship
- Devilfish Troop Carrier
- Sky Ray Missile Defence Gunship
- XV8 Crisis Battlesuit
- XV88 Broadside Battlesuit
- Tetra Scout Speeder Team
- Piranha Team
- Heavy Gun Drone Squadron
- Drone Sentry Turret Team
- Remote Sensor Tower Team
- Barracuda
- Tiger Shark
- Orca
- Manta
- Goaded Great Knarloc Herd
- Mounted Great Knarloc Herd
- Great Knarloc Baggage Herd
- Knarloc Rider Herd
- Imperial Guard Siege Artillery
- Imperial Guard Vehicles
- Imperial Navy Vehicles
- Space Marine Vehicles
- Warhound Titan
- 23rd Elysian Regiment: Drop Troop Army List
- Tallarn Imperial Guard
- Tau Auxiliary Forces
- Scenarios
- Scenario 1: The Denab Incident
- Scenario 2: Attack on the Governor's Palace
- Scenario 3: Assault on Missile Silo 'Decima'
- Scenario 4: Encounter at Tungusta Station
- Scenario 5: The Battle of Giadamak
- Scenario 6: Night Raiders
- Scenario 7: Ambush of Supply Column Theta-XJ-59
- Scenario 8: Destruction of Troop Convoy Alpha-Four
- Scenario 9: Hunt for the A'rho
- Scenario 10: Storming the Phyyra Heights
- Scenario 11: The Battle for Hydro-Plant 23-30 — First Lift: Pumping Station 1
- Scenario 12: The Battle for Hydro-Plant 23-30 — Second Lift: Southern Perimeter
- Scenario 13: Iracunda Breakthrough
- Scenario 14: Operation Deathblow
- Scenario 15: Fighting Retreat
- Scenario 16: Evacuation
- Appendix I: Super-Heavy Vehicles
- Appendix II: Flyers
- Appendix III: Death from the Skies