Rules Introduction
Characteristics
- Weapon Skill
- Ballistic Skill
- Strength
- Toughness
- Wounds
- Initiative
- Attacks
- Leadership
- Save
- 0 Level Characteristics
- Characteristic Profiles
- Units
- Infantry
- Bikes
- Vehicles
- Cavalry
The Turn
The Movement Phase
- Moving Units
- Movement Distance
- Moving Models in a Unit
- Terrain
- Classifying Terrain
- Varying Terrain Difficulty
- Terrain Effects
The Shooting Phase
- 1. Choose a Target
- Line of Sight
- Woods and Jungles
- 2. Check Range
- Moving and Shooting
- 3. Roll to Hit
- 4. Roll to Wound
- 5. Remove Casualties
- Taking Armour Saves
- Units With More Than One Toughness Value
- Morale Checks – Casualties from Enemy Fire
- Creatures With More Than 1 Wound
- Instant Death!
- Armour Saves and Multiple Wounds
- Casualty Removal and Multiple Wounds
- Armour Piercing
- Invulnerable Armour Saves
- Cover Saving Throws
- What Counts as Cover?
- When Do Models Count as in Cover?
- Units Partially in Cover
Weapons
- Type
- Multiple Shots
- Blast Weapons
- Flame Weapons
- Rapid Fire Weapons
- Pistol Weapons
- Heavy Weapons
- Assault Weapons
- Barrage Weapons
- Linked Weapons
- "Incoming!" – Barrage Pinning
- Weapons Table
Assault
- 1. Moving Into An Assault
- Terrain Effects
- Who Can Fight
- 2. Fighting A Close Combat
- Who Strikes First
- Attacks
- Rolling To Hit
- Allocating Attacks
- Rolling To Wound
- Armour Saves
- Special Close Combat Attacks
- Power Fist or Claw
- Power Weapons
- Close Combat Weapons
- Frag Grenades
- Monstrous Creatures
- Removing Casualties
- 3. Determine Assault Results
- Enemy Destroyed!
- Tiebreaker (Moral High Ground)
- 4. Loser Checks Morale
- 5. Winners Advancing & Consolidating
- Advance
- Sweeping Advance
- Partial Contact
- Consolidate
- Drawn Combats
- Multiple Combats
- Shooting In Close Combat
Morale
- Leadership Tests
- Leadership Modifiers
- Taking Morale Checks
- A) Enemy Fire
- B) Losing An Assault
- C) Tank Shock
- All On Your Own (Last Man Standing)
- Fall Back!
- Firing While Falling Back
- Assaulted While Falling Back
- The Crossfire Rule
- Regrouping
- Regrouping In Cover
- Regrouping After An Assault
- Last Chance
Characters
- Characters In Battle
- Character Movement
- Psychic Powers
- Perils Of The Warp
- Characters In Units
- Joining and Leaving Units
- Shooting At And By Characters
- Characters In Assaults
- Allocating Attacks
- Characters As Leaders
- Special Characters
Vehicles
- Vehicle Characteristics
- Vehicle Movement
- Fast Vehicles
- Terrain Effects
- Skimmers
- Walkers
- Carrying Troops
- Disembarking
- Embarking
- Vehicle Shooting
- Troops Firing From Vehicles
- Vehicle Line of Sight
- Moving and Shooting
- Turning to Face
- Ordnance
- Rolling to Hit
- Ordnance Barrages
- INCOMING! Ordnance Barrage Pinning
- Shooting At Vehicles
- Choosing A Vehicle As A Target
- Armour Penetration
- Vehicle Armour Values
- Damage Rolls
- Notes
- Open-Topped Vehicles
- Skimmers Moving Fast
- The Hull Down Rule
- Vehicle Units
- Moving
- Shooting
- Vehicles In An Assault
- Skimmers
- Tank Shock
- Death or Glory!
- Infantry Assaulting Vehicles
- Launching an Assault
- Hits
- Damage
- Results
- Dreadnoughts In An Assault
- Drawn Combats
- Multiple Combats
- Immobilised Dreadnoughts In Close Combat
- Other Walkers In Assaults
- Vehicle Morale
Troop Types
- Jump Pack Troops
- Jump Pack Movement
- Jump Pack Troops Shooting
- Shooting At Jump Pack Troops
- Jump Pack Troops In Assaults
- Cavalry
- Cavalry Movement
- Cavalry Shooting
- Shooting at Cavalry
- Cavalry in an Assault
- Bikes
- Bike Movement
- Bikers Shooting
- Shooting at Bikes
- Bikes in an Assault
- Attack Bikes
- Eldar Jet Bikes
The Battlefield
- Terrain
- Placing Terrain on the Battlefield
- Setting Up Terrain – Method 1
- Setting Up Terrain – Method 2
- Setting Up Terrain – Method 3
- Setting Up Terrain – Method 4
- Random Terrain Generators
- Different Worlds
- Ash Wastes Terrain Generator
- Agri-World Terrain Generator
- Ice World Terrain Generator
- Death World Terrain Generator
Choosing a Scenario & Mission
- Strategy Ratings
- Choosing a Mission
- Choosing Forces
- Using Force Organisation Charts
- Standard Missions Force Organisation Chart
- Very Large Games
- Scenario Special Rules
- Deep Strike
- Fortifications
- Bunkers
- Hidden Set-up
- Hidden Vehicles
- Revealing Hidden Troops
- Minefields and Booby Traps
- Infiltrators
- Night Fighting
- Obstacles
- Preliminary Bombardment
- Random Game Length
- Reserves
- Sentries
- Sounding the Alarm
- Sustained Attack
- Victory Points
Standard Missions
Battles
Raids
Breakthrough
Campaigns and Experience
- Unit Roster Cards
- Unit Roster Card Template
- Earning Experience Points
- Transport Vehicles
- Independent Characters
- Earning Experience
- Experience in Different Scenarios
- Effects of Experience Points
- Points Cost
- Becoming Elite
- Experience Lost for Changes
- Changing a Unit
- Vehicle Leadership Values
- Infantry Battle Honours
- Bike/Cavalry Battle Honours
- Vehicle Battle Honours