TROOPS
MUTANTS
The curse of mutation blights the realm of the Emperor of Mankind, damning entire populations to brutal pogroms of cleansing and incarceration. Scrofulous tides of hideous mutants often march to war at the behest of charismatic individuals; the dregs of Humanity who can be easily manipulated by a skilled orator or powerful psyker. Acting as his or her minions in achieving domination of a world, these twisted and deformed creatures shamble into battle, only too eager to wreak revenge on those who have oppressed them.
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Mutant | 8 | 3 | 2 | 3 | 3(4) | 1 | 3 | 1(2) | 7 | 5+ |
| Mutant Boss | +10 | 3 | 2 | 3 | 3(4) | 2 | 3 | 2(3) | 8 | 5+ |
Number/squad: 15-30
Weapons: A variety of crude blades, spears, basic pistols, bombs, clubs and pointed sticks which count as one (yes, just one) close combat weapon and frag grenades.
Options: The squad can replace their close combat weapons with firearms for free or replace their close combat weapons with an autopistol or laspistol for +1 point per model. The squad can be equipped with krak grenades for +2 points per model. Up to two models in the squad may be upgraded to being armed with a flamer equivalent at +3 points per model or a heavy stubber at +5 points per model.
Character: For an additional cost of +10 points one of the Mutants may be upgraded to a Mutant Boss. The Boss may purchase up to 15 points worth of weapons and wargear allowed by the Chaos Space Marines armoury (but no Marks, Gifts or other items).
Mutations: These count as the equivalent of Daemonic Gifts as detailed in Codex: Chaos Space Marines. Mutants already have Daemonic Resilience (+1 T) and (unsurprisingly) Daemonic Mutations (+1 A) included in their profiles above.
One of the following mutations is also available at the points cost shown per model. If any mutations are chosen they must be applied to the entire squad and no mutation may be taken more than once:
- Bloated: +3 points per model, Armour save increased to 4+.
- Burly, brawny and/or goatheaded: +3 points per model. Counts as Daemonic Strength (+1 Strength).
- Horrifying, hypnotic or brightly coloured: +2 points per model. Counts as Daemonic Visage (enemy has -1 Ld in assaults).
- Leaping, floating or winged: +6 points per model. Counts as Daemonic Speed (move as Cavalry).