0-1 Zoanthropes Genofixed species
| Pts/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Zoanthrope | 34 | 3 | 3 | 4 | 4 | 2 | 4 | 2 | 10 | 2+ |
Brood: You may include between 1 and 3 Zoanthropes as a single Heavy Support choice, but only one choice may be made per army, thus you can have a maximum of three in an army. Zoanthropes are deployed as a single unit but do not need to be placed together and operate independently during the game.
Bio-weapons: Zoanthropes have nothing but their basic claws and teeth (and awesome psychic powers) to fight with.
Hive mind powers: Zoanthropes always have the following psychic power – Warp Field
In addition, a Zoanthrope must choose one further psychic power from the following list at the points cost indicated.
- Catalyst – 5 pts
- Synapse creature – 10 pts
- Psychic scream – 15 pts
- Warp blast – 25 pts
Special Rules
Living Artillery: For the purposes of mission objectives, Zoanthropes cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.