0-1 Zoanthropes

Source: Codex: Tyranids, p. 15

0-1 Zoanthropes Genofixed species

Pts/model WS BS S T W I A Ld Sv
Zoanthrope 34 3 3 4 4 2 4 2 10 2+

Brood: You may include between 1 and 3 Zoanthropes as a single Heavy Support choice, but only one choice may be made per army, thus you can have a maximum of three in an army. Zoanthropes are deployed as a single unit but do not need to be placed together and operate independently during the game.

Bio-weapons: Zoanthropes have nothing but their basic claws and teeth (and awesome psychic powers) to fight with.

Hive mind powers: Zoanthropes always have the following psychic power – Warp Field

In addition, a Zoanthrope must choose one further psychic power from the following list at the points cost indicated.

  • Catalyst – 5 pts
  • Synapse creature – 10 pts
  • Psychic scream – 15 pts
  • Warp blast – 25 pts

Special Rules

Living Artillery: For the purposes of mission objectives, Zoanthropes cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.