0-1 Lictors Genofixed species
| Pts/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Lictor | 80 | 6 | – | 6 | 4 | 3 | 6 | 2+1 | 10 | 5+ |
Brood: You may include between 1 and 3 Lictors as a single Elites choice, but only one choice may be made per army, thus you can have a maximum of three in an army. Lictors are deployed as a single unit but do not need to be placed together, and they operate independently during the game.
Bio Weapons: Lictors are armed with scything talons, rending claws and flesh hooks.
Special Rules
Secret Deployment: Before either side deploys their armies at the start of a battle, the Tyranid player may deploy any of their Lictors secretly to represent them creeping into position. Lictors may only be secretly deployed in areas of cover which are outside the enemy's deployment zone. Write down which Lictors are secretly deploying and exactly where they are (note that if you are using the jungle fighting rules from Codex: Catachans simply treat Lictors as units that can use the Ambush rules).
The Tyranid player can reveal the location of a Lictor at the start of any Tyranid Shooting phase and place the model on the tabletop. Once the Lictor has been placed on the tabletop it is allowed to move, assault and fight normally.
The opposing player can use units to reveal hidden Lictors by searching for them. A unit can declare it is searching at the start of the Shooting phase; roll a D6 for it and on a 6 any Lictors within 6" of the squad are revealed and placed on the tabletop immediately. Add +2 to the roll if the unit is armed with a weapon which uses a template (such as a flamer) as these are ideal for flushing out models in cover. If the unit contains a psyker or a model equipped with an auspex or scanner, that model may not shoot while searching but any Lictors within 6" are revealed automatically. A searching unit may still fire (at any target, not just Lictors) or move using fleet of foot in the Shooting phase.
Stealth: The Lictor's chameleonic scales make it an extremely difficult target. A Lictor always receives a 5+ cover save, even in the open. If the Lictor is actually in cover, its cover saving throw is improved by +2, so for example it would receive a 3+ cover save in woods or jungles. A Lictor gains no benefits from its stealth while in close combat, reverting to its natural 5+ armour save for its chitinous armour. Sentries killed by a Lictor in close combat will only raise the alarm on a D6 roll of 6 instead of 4 or more.
Fearless: Lictors are driven by the implacable alien will of the hive mind. A Lictor never has to fall back and is assumed to automatically pass any Morale checks it is required to take, even against attacks which normally force their target to fall back with no test taken. Lictors cannot be pinned.
Hit and Run: Lictors may choose to leave close combat. Declare this at the end of any Assault phase, after all Morale checks have been taken. The Lictor immediately falls back 3D6" and regroups at the end of its move. Enemy models may not pursue the Lictor but may consolidate.
Independent: Note that for the purposes of mission objectives, Lictors cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.