Gifts of Slaanesh

Source: Codex: Chaos Space Marines (2002), p. 55; Chapter Approved – Codex: Chaos Space Marines Q&A (v3.0), p. 2

The following items are added to the main Armoury but can only be selected by models with the Mark of Slaanesh. The normal restrictions by category of item stated in the main armoury section apply. Items marked with a * can be used by models in Terminator armour.

Item Cost
Allure of Slaanesh 25 points
Aura of Acquiescence* 10 points
Combat Drugs* 25 points
Doom Siren* 10 points
Lash of Torment* (Daemon weapon) 25 points
Minor Psychic Power* 10 points
Needle of Desire* (Daemon weapon) 25 points
Rapturous Standard* 50 points
Sonic Blaster* 5 points
Steed of Slaanesh 25 points

Allure of Slaanesh

During the Shooting phase, instead of firing a weapon the Champion projects a siren song up to 12" at a single enemy independent character or unit that is not in close combat. Make a Leadership test for the model or unit affected. If they fail they must immediately move D6" toward the model, stopping 1" short of any Chaos models they encounter and ignoring difficult terrain penalties.

Aura of Acquiescence

Champions with this gift are wrapped in the glamour of Slaanesh. Such is their magnetism that their enemies subjugate their own survival instinct to the will of the Champion even if their cause is hopeless. If an enemy unit fights in close combat against a model with the Aura of Acquiescence and loses they do not take a Morale check and remain in combat.

Combat Drugs

Slaanesh champions have access to a wide variety of combat drugs, each produced from renderings of sentient creatures. They may be taken at the start of any Assault phase. When they are taken the Slaanesh player can choose up to three abilities from the list below. The abilities rolled last for the duration of the Assault phase. Roll a D6 for each power chosen. If a double is rolled the character takes one wound that cannot be saved in any way. If a treble is rolled the character dies outright. If only a single power is chosen then the model cannot be harmed.

  • If charging through difficult terrain the model may roll an additional dice when determining how far he moves.
  • +1 Weapon Skill.
  • +1 Strength.
  • The model ignores the first unsaved wound taken in this Assault phase as long as it does not inflict 'instant death'.
  • +1 Attack

Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): The same ability cannot be chosen more than once to stack — each of the (up to three) picks must be a different ability from the list.

Lash of Torment

The Lash is a whip that twists and coils with a mind of its own. Cruelly barbed hooks run along its length and its sinuous coils are warm yet unsettling to the touch. It thrives on the pain of its victims absorbing their fear and projecting it for the enjoyment (or terror) of all around. The lash is a one-handed power weapon which may be used at full effect in close combat even if the model wielding it is not in base contact but is within 2" of enemy in close combat with the unit he is with. A unit in close combat with the bearer of the Lash of Torment that loses one or more models to it that turn will be at -1 Leadership if they lose the combat and have to make a Morale check.

Needle of Desire

The Needle of Desire is a long, slim double-pointed needle inscribed with runes within runes to a microscopic level. One half is embedded in the arm of the Champion bearing it where it absorbs the foul narcotics naturally synthesised by Champions of Slaanesh, only for it to be injected into enemies using the other end of the Needle.

The Needle of Desire always wounds on a 2+. Its venom will scourge a wounded enemy with extreme sensations from delirium to despair. The effect is so powerful that many victims will simply remain impaled on the needle and let the venom wash through them destroying them from the inside. Any model wounded and not killed must make a single Leadership test (regardless of how many times they were originally wounded) or take a further D3 wounds with no saves allowed. Note that the Needle is such a precise weapon that it does not ignore armour saves even if being used by a model with Daemonic Stature.

Rapturous Standard

The Rapturous Standard jingles with the sound of distant chimes and carries the scent of forbidden pleasure. As well as acting as a focus for summoning Daemons once per game (either in the Chaos player's phase or the enemy's) at the start of the Shooting phase its special power may be invoked. Any model within 6" becomes gains the Feel no Pain special ability (see Gifts of Khorne) for the remainder of the current player phase.

Steed of Slaanesh

Steed. These sinuous, graceful daemonic beasts are the preferred mounts of Champions of Slaanesh. Their long whip-like tongues confer the Daemonic Mutation ability and their writhing gait confers the Daemonic Speed ability.

The Emperor's Children

Playing an Emperor's Children army

If you want to use a pure Emperor's Children army you must adhere to the following limitations:

  • All characters and units must have the Mark of Slaanesh. Characters or units that cannot have the Mark cannot be used.
  • The only Daemons that can be used are those of Slaanesh.
  • Vehicles may only be dedicated to Slaanesh although they may be undedicated.
  • Any Favoured unit allowed Aspiring Champions may upgrade one model to an Aspiring Champion for free, and Favoured Daemon Packs may add +1 to their Summoning roll.
  • Dreadnoughts with a Warp Amp may replace their twin-linked heavy bolters with twin-linked sonic blasters, their twin-linked autocannons with a blastmaster and their flamer with a doom siren. These adaptations do not cost any extra points but must be clearly depicted, all of them are optional and should only be used to represent a Dreadnought of the Emperor's Children Legion. (The Chaos Dreadnought's flamer option is actually a heavy flamer, so the Doom Siren replaces that heavy flamer option.)
  • Predators may upgrade an autocannon to a blastmaster for free, and may replace heavy bolters with sonic blasters for free.

Sonic Weaponry

Chosen, Chaos Space Marines, Chaos Havocs and Chaos Space Marine Bikers with the Mark of Slaanesh can replace their normal weapons with sonic weaponry: replace a combi-bolter or twin-linked bolter with a sonic blaster at +2 pts, or replace a bolter with a sonic blaster at +5 points; replace an autocannon or reaper autocannon with a blastmaster at no extra cost; replace a meltagun with a doom siren, bolt pistol and close combat weapon at no cost (if mounted on a bike the model will have either the bolt pistol or the close combat weapon).

Blastmaster

The Blastmaster is a weapon that focuses a throbbing bass note into an explosive crescendo. By varying the frequency of the blast the effect of the weapon can be altered to produce different effects.

Frequency Range Str AP Type
Varied Frequency 36" 5 5 Assault 2, causes pinning
Single Frequency 36" 8 4 Heavy 1 blast

Doom Siren

A Doom Siren is a complex arrangement of pipes and tubes that magnifies the war cry of the Chaos Space Marine to a short range sonic attack. Instead of shooting with another weapon the wearer can make a shooting attack using the following profile:

Range Str AP Type
Template 4 5 Assault 1, no cover save

In close combat a model with a Doom Siren will always strike in Initiative sequence even if attacking enemy in cover as the waves of sonic energy confuse and repel them. Enemy who strike first regardless of initiative are unaffected.

Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): Under the revised (3rd edition) Assault rules, a unit defending in cover normally has an effective Initiative of 10 regardless of other factors — so the Doom Siren's own precedence is what actually matters in that scenario, letting its bearer strike in his own true Initiative sequence rather than after the defenders. For example, a Lord of Slaanesh with Warp Scream and a Doom Siren, charging Imperial Guardsmen in a wood, strikes at his own Initiative 5, while the Guardsmen (reduced by Warp Scream) strike at Initiative 2. Where the "replace a meltagun with a Doom Siren at no cost" option is offered, the unit must still be one that could otherwise take a meltagun (you're not skipping the underlying weapon-choice slot), and the number of Doom Sirens taken this way is capped by how many meltaguns the unit could have taken — it's simply an option to swap a weapon common to virtually every Legion for a Legion-specialist equivalent. A Doom Siren does not itself count as one of a model's two weapons for the close combat weapon limit — so a Chaos Lord can have a Doom Siren, a bolt pistol, and a power weapon and still receive the bonus Attack for an additional close combat weapon. A Doom Siren can be combined with Daemonic Talons or Daemonic Venom. If a Sonic Blaster is mounted on a vehicle, it functions exactly like any other vehicle-mounted weapon despite being an Assault-type weapon on foot.

Sonic Blaster

Unleashing waves of devastating harmonics, a sonic blaster literally rips its target apart. It has two profiles depending on whether it is used to unleash short bursts or a long discordant blast.

Range Str AP Type
24" 4 5 Assault 2 or Heavy 3.