| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Grotsnik | 96 | 4 | 2 | 4 | 4(5) | 2 | 3 | 3 | 7 | 3+ |
Any Ork army may joined by Mad Dok Grotsnik. He counts as an HQ choice for the army and must be used as described here. He may not be given any additional equipment from the Ork Armoury. In addition he may only be used in a battle where both players have agreed to the use of special characters.
Wargear: Power claw, slugga, 'eavy armour, Cybork body, bionik bonce, bionik arm, Dok's tools.
Special Rules
Mad!: Nutso, two slices short of a loaf, not playing with a full deck – you get the picture! Because of this Grotsnik is completely immune to the effects of morale and pinning. During the Ork turn Grotsnik will always move straight towards the nearest enemy and assault it if he is within range.
Bad Influence: If Grotsnik is part of a mob his crazed enthusiasm for mayhem infects the Boyz as well. Not only do they become immune to the effects of morale and pinning but they also move straight towards the nearest enemy and assault it if they can – they follow their Mad Dok in his headlong charge to glory!
More Machine than Ork: The extensive rebuilding Mad Dok Grotsnik has undertaken increases his Toughness characteristic by 1.
Independent Character: Mad Dok Grotsnik is an independent character and follows all the special rules as given in the Warhammer 40,000 rulebook.