Crew & Passengers: Vehicle drivers, gunners and other crew are automatically killed if their vehicle is destroyed. Troops embarked on a vehicle that is destroyed each suffer one wound on a D6 roll of 4 or more but may take their Armour saving throws. Survivors are placed within 2" of the wreck and are pinned for the whole of their next turn. Note that a roll of 6 on a penetrating hit for an ordnance weapon will always kill all the passengers in a vehicle.
Stun results: Crews stunned more than once only miss their next turn – don't add the stuns together. A skimmer with stunned crew drifts D6" in a direction indicated by rolling the Scatter dice in its next Movement phase (but stays facing the same way).
Immobilised Vehicles: An immobilised vehicle may not turn in place, but its turret may continue to rotate to select targets. Further immobilisation results have no additional effect, although if they are caused by penetrating hits then the vehicle will still be prevented from firing the following move.