| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Kruellagh | 125 | 6 | 6 | 3 | 3 | 3 | 7 | 3(4) | 9 | 5+ |
A Dark Eldar army of at least 1,500 points from the Kabal of the Flayed Skull may be joined by Kruellagh. If she is used, she counts as the army's Archon, and no other Archon may be fielded. If you decide to take her then she counts as one of the HQ choices for the army. She must be used exactly as described below, and may not be given any additional equipment from the Dark Eldar Armoury.
Wargear: Hell mask, terrorfex (with Damnation grenades) & Soul Flayer.
Special Rules
Soul Flayer: Kruellagh is armed with a unique weapon called the Soul Flayer. From her hands extend two lethal spikes that can be used to impale a victim and extract their vital juices. The Soul Flayer counts as two sets of poisoned blades, so Kruellagh receives a +1 Attack bonus and always wounds on a 2+ (the +1 Attack bonus is already included in her profile). Any living model slain in close combat by Kruellagh, whilst in base contact with her, has his vital juices drawn off, adding +1 to Kruellagh's Attacks characteristic for the next player's turn only.
Damnation Grenades: Kruellagh's terrorfex can be used as normal or it can fire specially crafted Damnation grenades. When used to fire Damnation grenades it has the following profile:
| Range | Strength | AP | Type |
|---|---|---|---|
| 6" | 4 | 3 | Assault 1/Blast |
Independent Character: Unless accompanied by a Retinue, Kruellagh is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook.
Retinue: Kruellagh may be accompanied by a Retinue of her finest warriors. These may either be Dark Eldar Warriors and/or Incubi, as described in the Retinue entry in the army list.