0-1 Sisters Repentia

Source: Codex: Witch Hunters, p. 29

0-1 Sisters Repentia

Pts WS BS S T W I A Ld Sv
Sister Repentia 20 4 4 3(6) 3 1 3 1 6 4+
Mistress 30 4 4 3 3 1 4(5) 2(3) 10 4+

To the Adepta Sororitas, those who seek absolution as a Sister Repentia occupy a state of grace that many aspire to, yet few ever attain, for to earn redemption is to give oneself entirely to the will of the Emperor. Confession and penance are part of a Sister's everyday existence, and those who fall short of the Sisterhood's rigorous codes may, in the most extreme of cases, find themselves exiled from their Order or banded into groups armed with the mighty ceremonial eviscerators and led into battle by the harsh mistresses. Indeed, through a deep-seated desire to seek the Emperor's grace, some may willingly exile themselves, finding fault in the smallest imagined transgression. These Sisters become outcasts seeking death in the heat of battle, yet at the same time are revered by their Sisters, who see them as pilgrims seeking that which can only be found in death – absolution.

Number/squad: 1 Mistress and 4-19 Sisters Repentia.

Weapons: The Mistress is equipped with a pair of neural whips (the additional attack and Initiative bonus is represented in her profile). Each Sister Repentia is armed with a ceremonial Eviscerator.

The Sisters Repentia squad may not be joined by any other models, with the exception of a Priest (who is also subject to Holy Rage, but will not be able to fire a weapon in the Shooting phase), and may never be transported in a vehicle.

SPECIAL RULES

'Only in Death Does Duty End': At the start of the Movement phase roll a D6 to see if the unit is gripped so strongly by the desire to repent that it must rush towards the enemy. On a 1 or 2 they are subject to Holy Rage (see page 24).

It is the duty of the Mistress to drive her charges on towards the cleansing fires of battle. While she is alive, two dice are rolled to determine if the unit is affected by Holy Rage. If either dice is a 1 or 2, the unit will advance as described.

Righteous Zeal: Should the Repentia suffer particularly heavy losses they may be gripped by a fervour that exceeds even their normal unhinged state of mind, and should their Mistress fall their righteous anger is likely to be unleashed regardless of the outcome. Should they ever fail a Morale check they will move 2D6" towards the nearest enemy unit, instead of falling back, at the end of the enemy Shooting phase. Should this extra move take them into contact with an enemy unit, they count as having charged in the subsequent Assault phase. In close combat, the squad automatically passes any Morale checks it is required to make.