You may include a one looted vehicle worth 51+ points or one to three vehicles worth 50 points or less. Even though you can include more than one vehicle they count as a single Heavy Support choice.
Type: A looted vehicle may be chosen from one of the following army list entries in the Warhammer 40,000 rulebook:
- Space Marines: Rhino, Razorback, Predator Annihilator, Predator Destructor, Land Raider.
- Imperial Guard: Chimera, Hellhound, Griffon, Leman Russ battle tank, Leman Russ, Demolisher, Basilisk.
Although the cost for a looted vehicle remains the same as it was in its 'parent' army list its Ballistic Skill is reduced to 2 because it's crewed by Orks! Also note that the model for a looted vehicle must be converted and/or painted appropriately to show it is being used by Orks; simply borrowing a Leman Russ from an Imperial Guard army is not allowed!
Weapons: Variable, see below. Options: The looted vehicle may be given any weapons options permitted from its army list. For example, a Leman Russ battletank may be given a heavy flamer or heavy bolter sponsons at a cost of +10 pts each. A looted vehicle may use Ork vehicle upgrades.
Errata — Chapter Approved: Codex: Orks Q&A (v1.0): Looted vehicles can only take Ork vehicle upgrades, not the parent list's own vehicle upgrades — although they can still take that parent list's weapon options (for example a looted Basilisk may pay for the indirect fire option, since that's a weapon option, not an upgrade). If upgrading a looted vehicle with weapon options pushes its total value above 50 points, that's the vehicle's actual worth that matters for the "one 51+ point vehicle, or up to three 50-or-less" limit — not just its initial, pre-upgrade cost. Squads may never be split across multiple transport vehicles of any kind (eg three looted Rhinos can't jointly carry one 30-Boy mob) — this applies just as much to non-Ork armies (three Land Raiders can't carry one oversized Cultist mob either) — because it causes too many problems with what happens if one vehicle is destroyed or immobilised, and because it would make foot-slogging infantry obsolete. A looted Rhino (or other non-Ork transport) can carry Orks despite the parent Codex specifying its own troop types — the looted vehicle carries whichever Orks bought it.
Special Rules
Looted Vehicles: Make a Breakdown test for each looted vehicle at the start of each turn. Roll a D6, on a 1 roll again on the table below.
| D6 | RESULT |
|---|---|
| 1 | May not move this turn, roll again on this table next turn. |
| 2-3 | May not move this turn |
| 4-6 | Don't press that – Waaagh! The vehicle lurches forward 2D6" straight ahead. Make Dangerous Terrain, Tank Shock tests etc as if the vehicle were moving normally. The vehicle counts as moving the distance rolled on the dice and may not make any further moves this turn. |