Troops
Chaos Space Marines
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Space Marine | 14 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
| Aspiring Champion | +13 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 10 | 3+ |
Number/squad: 5-20
Weapons: Each model may have a Close Combat Weapon and either a Bolter or a Bolt Pistol.
Options: One Chaos Space Marine may be armed with one of the following heavy weapons: lascannon at +15 pts; missile launcher at +10 pts; autocannon at +10 pts; heavy bolter at +5 pts.
One Chaos Space Marine may be armed with one of the following special weapons: plasma gun at +10 pts; meltagun at +10 pts; flamer at +6 pts; plasma pistol at +10 pts. If no heavy weapon is chosen, then an additional Chaos Space Marine may select a special weapon.
The entire squad may be armed with frag grenades at +1 pt per model and/or krak grenades at +2 pts per model.
A Chaos Space Marine unit may be given a Mark of Chaos (see special rules) and may have one or more Veteran skills. Note that if a unit is given a Mark of Chaos then its weapon options may change. See the Books of Chaos for more details.
Character: The squad may be led by an Aspiring Champion at +13 pts. The Aspiring Champion has access to the Chaos Armoury.
Transport: If the squad numbers ten Chaos Space Marines or less then it may be mounted in a Rhino for 50pts.
Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): Any model in this unit may have a close combat weapon plus either a bolt pistol or a bolter — this is not meant to be a mutually-exclusive "bolter OR (bolt pistol and close combat weapon)" choice. When a model is upgraded to an Aspiring Champion, his basic weapons are included automatically; any further wargear must be purchased separately from the Armoury.