Chaos Space Marines

Source: Codex: Chaos Space Marines (2002), p. 28

Troops

Chaos Space Marines

Pts/Model WS BS S T W I A Ld Sv
Chaos Space Marine 14 4 4 4 4 1 4 1 9 3+
Aspiring Champion +13 4 4 4 4 1 4 2 10 3+

Number/squad: 5-20

Weapons: Each model may have a Close Combat Weapon and either a Bolter or a Bolt Pistol.

Options: One Chaos Space Marine may be armed with one of the following heavy weapons: lascannon at +15 pts; missile launcher at +10 pts; autocannon at +10 pts; heavy bolter at +5 pts.

One Chaos Space Marine may be armed with one of the following special weapons: plasma gun at +10 pts; meltagun at +10 pts; flamer at +6 pts; plasma pistol at +10 pts. If no heavy weapon is chosen, then an additional Chaos Space Marine may select a special weapon.

The entire squad may be armed with frag grenades at +1 pt per model and/or krak grenades at +2 pts per model.

A Chaos Space Marine unit may be given a Mark of Chaos (see special rules) and may have one or more Veteran skills. Note that if a unit is given a Mark of Chaos then its weapon options may change. See the Books of Chaos for more details.

Character: The squad may be led by an Aspiring Champion at +13 pts. The Aspiring Champion has access to the Chaos Armoury.

Transport: If the squad numbers ten Chaos Space Marines or less then it may be mounted in a Rhino for 50pts.

Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): Any model in this unit may have a close combat weapon plus either a bolt pistol or a bolter — this is not meant to be a mutually-exclusive "bolter OR (bolt pistol and close combat weapon)" choice. When a model is upgraded to an Aspiring Champion, his basic weapons are included automatically; any further wargear must be purchased separately from the Armoury.