| Medusa | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 135 | 12 | 10 | 10 | 3 |
Type: Tank, Open topped
Crew: Imperial Guard
Weapons: The Medusa is armed with a Medusa Siege Gun and a hull-mounted heavy bolter.
Options: The Medusa may be given any of the following from the Imperial Guard Codex: armoured crew compartment, camo-netting, extra armour, hunter-killer missile, improved comms, mine sweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter, rough terrain modification, searchlight, track guards, smoke launchers.
Heavy Support: A Medusa is a Heavy Support choice for an Imperial Guard army.
Special Rules
Medusa Siege Gun
| Range | Str | AP | Special |
|---|---|---|---|
| 36" | 10 | 2 | Ordnance 1/Blast |
Siege Shells: A Medusa can fire siege shells instead of normal rounds. Unlike the Griffon, the Medusa shells do not use the smaller Blast template, they use the normal Ordnance Blast template. Roll 2D6+10 when rolling for Armour penetration for the Medusa siege gun against bunkers instead of 2D6, and pick the highest. If you're using the rules for buildings, from the back of the Warhammer 40,000 rulebook, siege shells affect models inside buildings on a 4+ instead of a 6.