This section of the rules describes how vehicles of all shapes and sizes move and fight. As mentioned earlier, vehicle rules are quite different to those for infantry in order to show their unique strengths and weaknesses. Vehicles can move swiftly and bring a tremendous arsenal of weapons to bear as infantry fire patters harmlessly off their armoured hide. However, determined infantry squads with the right weapons can use dense terrain to outmanoeuvre lumbering vehicles and can easily knock them out unless the vehicles have their own infantry to guard them.
- Vehicle Characteristics
- Open-Topped Vehicles
- Fast Vehicles
- Skimmers
- Tanks
- Walkers
- Vehicle Movement
- Terrain Effects
- Roads
- Carrying Troops
- Access Points
- Disembarking
- Embarking and Disembarking
- Passenger Capacity
- Dedicated Transports
- Vehicle Shooting
- Vehicle Line of Sight
- Moving and Shooting
- Turning to Face
- Troops Firing From Vehicles
- Ordnance
- Firing Procedure for Ordnance Weapons
- Ordnance Barrages
- Incoming! Ordnance Barrage Pinning
- Shooting at Vehicles
- Choosing a Vehicle as a Target
- Armour Penetration
- Vehicle Armour Values
- Damage Rolls
- Wrecks
- Notes
- Skimmers Moving Fast
- The Hull Down Rule
- Vehicle Units
- Moving
- Shooting
- Vehicles in an Assault
- Skimmers
- Tank Shock
- Death or Glory!
- Infantry Assaulting Vehicles
- Launching an Assault
- Hits
- Damage
- Results
- Walkers in an Assault
- Drawn Combats
- Multiple Combats
- Using Grenades Against Walkers In Close Combat
- Dreadnought Close Combat Weapons
- Vehicle Morale
- Enemy Morale