0-1 Officio Assassinorum Operative

Source: Codex: Daemon Hunters, p. 26

0-1 Officio Assassinorum Operative

Pts WS BS S T W I A Ld Sv
Assassin varies 5 5 4 4 2 5 3 10 4+

Number/squad: 1.

Important note: An Officio Assassinorum operative may only be chosen if an Inquisitor Lord or Inquisitor is also part of the force. Note that no more than one Officio Assassinorum Operative can be used in any force for any reason.

Options: An Officio Assassinorum Operative must be from one of the following temples: Callidus, Culexus, Eversor or Vindicare. The rules for agents of each of these temples are shown below.

Points values: An Assassin's points value is dependent upon the Temple they belong to:

  • Vindicare .......... 110 points
  • Eversor ............ 95 points
  • Callidus ............ 120 points
  • Culexus ............ 105 points

Special Rules

Independent: Assassins operate independently during the game and may not join units or ride in vehicles. For the purposes of mission objectives, Assassins cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder mission.

Fearless: Assassins are assumed to pass all Morale checks, even if failure is normally automatic, and cannot be pinned.

Infiltrate: Assassins are extremely adept at infiltration work, and may use the Infiltrators scenario special rule when allowed to by the mission special rules.

Invulnerable: Assassins are preternaturally agile, able to dart aside from incoming blows, so their saving throw is Invulnerable.