Junkas — 9 points per model
| Points/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Junkas | 9 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 6+ |
| Nob | +11 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ |
Mob: The mob consists of between 5 and 10 Junka boyz.
Weapons: The Junkas have either a shoota or a slugga and a choppa. The mob may contain a mix of differently armed Junkas.
Options: Up to one of the Junkas can have a big shoota at +12 points, a rokkit launcha at +10 points or a burna at +8 points.
Character: One of the Junkas may be upgraded to a Nob at an additional cost of +11 pts. The Nob may have any equipment allowed from the Feral Ork Armoury.
Transport: The mob must be mounted in a Junkatrukk at an additional cost of +30 pts. Junkatrukks may be fitted with any of the vehicle upgrades in the Feral Orks Armoury.
Junkatrukk
| Front Armour | Side Armour | Rear Armour | BS | |
|---|---|---|---|---|
| Junkatrukk | 10 | 10 | 10 | 3 |
Type: Fast, open-topped.
Weapons: The Junkatrukk may be armed with one of the following: big shoota at +12 pts, a rokkit launcha at +10 pts or a burna at +8 pts.
Special Rule: The poor lack of maintenance means that these trukks are liable to mechanical failure on a regular basis. Before the vehicle moves roll a D6. On a roll of 1 something has snapped, blown up or seized and the crew must spend the remainder of the turn repairing the damage. The vehicle may not move this turn.