Genestealers

Source: Codex: Genestealer Cult, p. 9

Points WS BS S T W I A Ld Sv
Genestealer 16 6 0 4 4 1 6 2 10 5+

Squad: A brood consists of 3-12 Purestrain Genestealers.

Weapons: Rending Claws.

Special Rules

Master Predator: Like most Tyranid bio-constructs bred as predators, Genestealers are incredibly fast and effective in battle. Cult Genestealers, which have been raised as gods by their devoted worshippers, are even more potent due to their careful nurturing. A Genestealer brood can choose to either move an additional D6" in the Shooting Phase (ignore any terrain modifiers), or remain stationary and gain a 5+ Cover Save even if in open ground, unless they are in close combat. Note that if the latter is chosen, they will count as being in cover (and thus strike first if assaulted in the current or following turn, etc.). Cult Genestealer broods also roll an extra D6 when moving through terrain.

Hive Mind Link: Cult Genestealers are fully immersed in the totality of the Hive Mind that guides all Cult actions. They need no direction in battle, and are always at the forefront of any combat. In any game where the Reserve rules are in use, the Cult player may bring on any Genestealer broods in any turn desired after the first without needing to roll for them. Any broods not brought into play before the end of the game though count as being destroyed for Victory Purposes.