Eversor Temple Assassin
The Eversor specialise in shock and terror tactics, instilling fear of Imperial retribution into the hearts and minds of all who hold positions of power. In the employ of the Ordo Hereticus, Eversor Assassins are used when the corruption of heresy is believed to have spread throughout the ruling elite of an entire organisation. Whilst the more overt forces of the Ordo Hereticus face the traitorous minions of the heretic on the battlefield, the Eversor will rip the heart out of any rebellion, leaving havoc and destruction in his wake. Such brutality ensures that the renegades are totally cleansed and that no would-be successors may take over as the enemy are utterly destroyed forever by the Eversor's unstoppable attack.
WARGEAR
Executioner Pistol. The executioner pistol is a bolt pistol/needle pistol combi-weapon, and may be fired as one or the other, but not both in the same turn. These have the profile given below. The needle pistol always wounds on a roll of 4+, regardless of the target's Toughness. A needle pistol has an Armour Penetration of D6 against vehicles.
| Weapon | Range | Strength | AP | Type |
|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |
| Needle Pistol | 12" | X | 6 | Pistol |
Power weapon and melta bombs. These follow the standard rules in the Warhammer 40,000 rulebook.
Neuro-Gauntlet. This is a close combat weapon. Roll to hit as normal, but don't roll to wound. Instead each hit causes one wound on a D6 roll of 4+ regardless of the target's Toughness, and with no Armour save allowed (Invulnerable saves may be taken as normal). Vehicles hit by a neuro-gauntlet take a glancing hit on a D6 roll of 6, regardless of the vehicle's Armour value.
Combat Drugs. The Eversor Assassin can charge 12" in the Assault phase (or double the distance of the dice roll if moving through difficult terrain). When the Eversor charges into combat, it gains an extra D6 Attacks rather than just +1 Attack.
SPECIAL RULES
Fast Shot. The Eversor's heightened metabolism allows it to act with incredible speed. The Eversor never counts as moving when firing its executioner pistol (so it may always fire twice).
Bio-Meltdown! If the Eversor is killed, place a Blast marker centred over the model. Any model touched by the template takes an automatic Strength 5 hit, with saving throws allowed as normal. The Eversor is then removed from play.