This is a Battlefleet Gothic scenario, not a standard Warhammer 40,000 battle. You will need the Battlefleet Gothic rules and fleet lists to play it.
The Wargame
This game should be played across a 6' x 4' table. Set up the board as shown on the map. The battle takes place in the flare region. The battle may be affected by a single solar flare and a single radiation burst — roll for each at the start of each turn. Scatter four or five gas clouds around the table as celestial phenomena.
The Tau fleet deploys within 30cm of one of the long table edges. This table edge is now Sunward. The Imperial fleet deploys within 30cm of the opposite table edge. Set-up should be done in secret (on the map or behind a screen).
Roll a D6; the side that rolls highest may choose whether to take the first or second turn.
Special Rules
Use the Fighting Sunward special rules. The Tau's table edge is the sunward direction.
Objectives
The Imperial player must destroy the A'rho whilst minimising his own losses.
Imperial Fleet
Righteous Power – Overlord class battlecruiser (Fleet Admiral Kotto – 2 re-rolls)
Hammer of Thrace – Lunar class cruiser
Novem Squadron
- NVM-12 – Firestorm class frigate
- NVM-22 – Firestorm class frigate
- NVM-32 – Firestorm class frigate
- NVM-42 – Firestorm class frigate
Tau Fleet
A'rho – Custodian class carrier (Tau Kor'O – 1 re-roll)
- 3 x Warden class carrier escorts
- 5 x Castellan class heavy escorts