The Warrior

Source: Codex: Witch Hunters, p. 16

The Warrior — 10 points

(Veteran Guardsman/Combat Servitor/Gun Servitor/Crusader)

The Inquisitor gains +1 WS if he has any Warriors in his retinue.

All Warrior Henchmen have BS 4 (except the Crusader who has WS 4 instead), a 4+ Armour save, a hellgun, targeter, and both frag and krak grenades.

A Crusader must exchange his hellgun and targeter for a power sword and suppression shield at +10 points. The suppression shield counts as an additional close combat weapon and gives the Crusader a 4+ Invulnerable save.

A Veteran Guardsman may exchange his hellgun for one of the following weapon options: hellpistol and close combat weapon at no extra cost; shotgun at no extra cost; flamer at +5 points; plasma gun at +10 points; meltagun at +10 points; grenade launcher at +10 points.

Combat Servitors must exchange their hellgun for a power fist and close combat weapon at +15 points.

Gun Servitors must exchange their hellguns for one of the following weapons: multi-melta at +25 points; heavy bolter at +15 points. Up to one Gun Servitor in each Inquisitor's retinue may instead be equipped with a plasma cannon at +35 points.