Scenario 1: The Denab Incident

Source: Imperial Armour III, p. 290

This is a Battlefleet Gothic scenario, not a standard Warhammer 40,000 battle. You will need the Battlefleet Gothic rules and fleet lists to play it.

The Wargame

This Battlefleet Gothic game should be played on a 6' x 4' table. Set up the board as shown on the map. The waystation is placed in the centre of the table, with the three rogue transports docked with it. The only other celestial phenomenon is the asteroid field, which occupies most of the Imperial table edge.

Patrol Group Ravanor should be set up within 12" of their table edge, ready to begin their attack. The Imperial player takes the first turn.

The Tau reinforcements enter from the opposite table edge on turn 2. The game lasts until either side has no forces left, due to damage or disengagement.

Objectives

The Imperial player must destroy the Tau waystation and rogue transports. He should also attempt to board at least one transport. The Tau player must escape with as many rogue transports as he can from any table edge.

Imperial Fleet

Patrol Group Ravanor

  • Lord Ravanor – Dauntless class light cruiser (Captain Darillian – 1 re-roll)

Scadryn Squadron

  • VCS-6 – Sword class frigate. VCS-6 is a converted scout vessel, equipped with extra sensors and probes in the prow for long-range detection, giving her +1 Leadership. Her weapons battery is reduced to firepower 3.
  • VCS-7 – Sword class frigate
  • VCS-8 – Firestorm class frigate
  • VCS-9 – Firestorm class frigate

Tau Fleet

1 x Tau Waystation

Type/Hits Speed Turns Shields Armour Turrets
Defence/5 0cm 0 1 5+ 2
Armament Range Firepower Fire Arc
Railgun battery 45 4 All round

Has tracking systems.

Rogue Transport Squadron: 3 x Transports

Type/Hits Speed Turns Shields Armour Turrets
Escort/1 15cm 45° 1 5+ 1
Armament Range Firepower Fire Arc
Weapon battery 15 2 Front/Left/Right

Tau Reinforcements

  • 2 x Castellan class Heavy Escorts
  • 4 x Tau Transports