The Wargame
This game should be played along the length of a 6' x 4' table. The terrain is open desert, with scattered rocky areas. Destroyed and abandoned equipment, like Chimeras, Leman Russes and Trojans, should be scattered about, along with the other discarded detritus of battle.
The Imperial Guard forces deploy first. They may be placed anywhere in the northern half of the table.
The Tau's initial forces (the Stealthsuit team) are deployed within 12" of the southern table edge. All the Tau reserves move on from the northern table edge.
There is no turn limit to this game; play until all the Imperial Guard forces have escaped or are destroyed.
Special Rules
Low on Fuel. The Imperial Guard vehicles are very low on fuel. Each time a vehicle completes its movement, roll a dice; on a 1, it completes the move but is then out of fuel. It cannot move for the rest of the game.
Straggler Squads. Imperial Guard Straggler squads are the remnants and survivors of the regiment, but they are no longer organised as company/platoon/squads. Before deploying the squad, roll 2D6 for the number of Guardsmen in each squad. Each Guardsman has a lasgun only and no other equipment. If there are 5 or more squad members, then also roll for special equipment:
| D6 | Result |
|---|---|
| 1 | Squad includes a flamer |
| 2 | Squad includes a melta gun |
| 3 | Squad includes a plasma gun |
| 4 | Squad includes a sniper rifle |
| 5 | Squad includes a Veteran Sergeant with plasma pistol and sword |
| 6 | Squad includes a missile launcher |
Objectives
The Imperial Guard forces must escape off the southern board edge with as many forces as possible. The Tau must pursue them and kill as many men/destroy as many vehicles as possible. The more men that escape, the better the Imperial side has done.
Forces of the Imperium
Stragglers of 17th Tallarn Regiment
Commissar with power sword, laspistol, refractor field, Medallion Crimson. In this scenario the Commissar is an independent character.
Priest with shotgun, purity seals, rosaries. In this scenario the Priest is an independent character.
Straggler Squad 1 – roll randomly, in a Chimera with autocannon, pintle-mounted heavy stubber, smoke launcher, rough terrain modification.
Straggler Squad 2 – roll randomly.
Straggler Squad 3 – roll randomly.
Straggler Squad 4 – roll randomly.
Rough Rider Squadron – 5 Guardsmen with hunting lances, laspistols, on Mukaali.
Trojan towing an Earthshaker Platform.
Tau Forces
Initial Deployment
Stealthsuit Team – 4 Shas'ui with burst cannons. Team includes a Shas'vre team leader with a markerlight.
Reserves – Arriving from the northern board edge
Pathfinder Team – 8 Pathfinders with pulse carbines. Team includes a Shas'ui team leader. All have photon grenades. In a Devilfish with decoy launchers, disruption pod.
Gun Drone Squadron – 8 Gun Drones
Piranha Squadron – 2 Piranhas with burst cannons. Each has 2 Seeker missiles.
Fire Warrior Team – 12 Shas'la with pulse carbines. Team includes a Shas'ui team leader. All have photon grenades. In a Devilfish with multi-tracker.