Baneblade

Source: Imperial Armour I, p. 90

Baneblade Points Front Armour Side Armour Rear Armour BS
634 14 13 12 3

Type: Tank

Size: War Machine

Speed: Lumbering

Structure Points: 3

Crew: Imperial Guard

Weapons: The Baneblade mounts 3 x twin-linked heavy bolters, 2 x lascannons, a demolisher cannon and a mega battle cannon with a co-axial autocannon.

Options: A Baneblade may be given the following vehicle upgrades: hunter-killer missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter, searchlight, smoke launchers.

Special Rules

(see Super-Heavy Vehicle Rules for full details)

Baneblade Battle Cannon

Range Strength AP Special
72" 9 2 Ordnance 1/ Blast

Ordnance: The Baneblade may fire ordnance and still fire other weapons. It may fire ordnance even if it moves.

Targeting: Instead of picking one target for the Baneblade, pick a target for each of its weapons. The co-axial autocannon must fire at the same target as the mega battle cannon.

Baneblade Tank Shock: Enemy infantry must test at -1 to their Leadership if they are tank shocked by a Baneblade.

Lumbering Vehicle: The Baneblade can move up to 6" a turn. It must always move straight ahead, but can pivot by up to 90 degrees at the end of the move.

Difficult Terrain: The Baneblade can ignore low walls, hedges, bushes and rubble. Going through other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically immobilised, instead it lose D3" of movement, just as if it had suffered an Engines Damaged result on the Damage tables.