| Baneblade | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 634 | 14 | 13 | 12 | 3 |
Type: Tank
Size: War Machine
Speed: Lumbering
Structure Points: 3
Crew: Imperial Guard
Weapons: The Baneblade mounts 3 x twin-linked heavy bolters, 2 x lascannons, a demolisher cannon and a mega battle cannon with a co-axial autocannon.
Options: A Baneblade may be given the following vehicle upgrades: hunter-killer missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter, searchlight, smoke launchers.
Special Rules
(see Super-Heavy Vehicle Rules for full details)
Baneblade Battle Cannon
| Range | Strength | AP | Special |
|---|---|---|---|
| 72" | 9 | 2 | Ordnance 1/ Blast |
Ordnance: The Baneblade may fire ordnance and still fire other weapons. It may fire ordnance even if it moves.
Targeting: Instead of picking one target for the Baneblade, pick a target for each of its weapons. The co-axial autocannon must fire at the same target as the mega battle cannon.
Baneblade Tank Shock: Enemy infantry must test at -1 to their Leadership if they are tank shocked by a Baneblade.
Lumbering Vehicle: The Baneblade can move up to 6" a turn. It must always move straight ahead, but can pivot by up to 90 degrees at the end of the move.
Difficult Terrain: The Baneblade can ignore low walls, hedges, bushes and rubble. Going through other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically immobilised, instead it lose D3" of movement, just as if it had suffered an Engines Damaged result on the Damage tables.