| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sgt. Naaman | 80 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 9 | 4+ |
Naaman may be taken as a Veteran Sergeant for any Scout squad in the Dark Angels army (and therefore counts as a Troops choice). He replaces the Sergeant in the squad that he leads. He must be used exactly as described below and may not be given extra equipment. In addition, he may only be used in a battle where both players have agreed to the use of special characters.
Wargear: Master-crafted bolt pistol and master-crafted chainsword (close combat weapon), frag grenades, melta-bombs, auspex, teleport homer.
Special Rules
Evade Detection: Naaman is adept at avoiding the attention of enemy skirmishers and guards. To represent this, as long as Naaman and his unit didn't fire in the previous turn, any unit wanting to shoot at him or his unit must check to see if they can spot him first using the rules for Night Fighting as given in the Warhammer 40,000 rulebook. If Naaman or any of his men are in sight, resolve the enemy unit's fire as normal. If the battle is actually taking place at night then the normal spotting distance is halved (after it has been multiplied by 3 as normal).
Silent Death: Naaman and his men are equipped with 'silenced' pistols. Using them does not raise the alarm in a mission using the Sentry rules. In addition, a sentry killed by Naaman or his men in close combat will only raise the alarm on a D6 roll of 6, rather than a roll of 4+ as normal.
Brush Aside Blow: Naaman is an accomplished close combat specialist, well versed in all of the arts of hand-to-hand fighting. Naaman may ignore the first hit he suffers in any round of close combat – count it as a miss instead.
Deathwing: Sergeant Naaman is a member of the Deathwing and is therefore stubborn (for details see the special rules at the start of the army list).