Daemonic Talons

Source: Codex: Chaos Space Marines (2002), p. 18

Daemonic Talons

The model has unnaturally sharp talons and horns. It may use no other weapons but will always count as having an additional close combat weapon. Any rolls to hit of 6 will inflict an automatic wound with no armour save possible.

If a creature with Daemonic Talons rolls a 6 for its Armour Penetration dice roll against a vehicle, it rolls another D6 and adds the result to the total Armour Penetration score.