Drop Infantry Platoon

Source: Imperial Armour III, p. 277

A company is formed by four Infantry platoons and a Heavy Weapons Platoon. Each platoon is made up of a Platoon Command squad and four infantry squads. These are the fighting heart of the regiment, the men that bear the brunt of all combat operations.

Platoon Command Squad

Cost: 45 pts + upgrades

Platoon Command Squad WS BS S T W I A Ld Sv
Lieutenant 3 3 3 3 1 3 2 8 5+
Vet. Sergeant 3 3 3 3 1 3 1 7 5+
Guardsman 3 3 3 3 1 3 1 7 5+

Number/Squad: The Platoon Command squad consists of one Lieutenant and four Guardsmen with grav-chutes.

Weapons: Lasguns.

Options: One model may be armed with the following: flamer at +6 pts; melta gun at +10 pts; plasma gun at +10 pts; grenade launcher at +8 pts.

One model may be given a vox-caster at +5 pts.

The entire Command squad may be given frag grenades for an additional +5 pts. The entire Command squad may be given krak grenades for an additional +10 pts.

Characters: One Guardsman can be upgraded to a Veteran Sergeant for an additional +6 pts. The Lieutenant and Veteran Sergeant may choose additional equipment from the Elysian Armoury.

One Guardsman, not equipped with a special weapon or a vox-caster, may be upgraded to a Medic at +5 pts. The Medic has a medi-pack.

Transport: An Infantry squad may be mounted in a Valkyrie Airborne Assault Carrier.

Special Rules

Iron Discipline: Elysian Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Leadership characteristic of an Officer ignores the -1 modifier for a Morale or Pinning test for being under half strength and may regroup even if below half strength.

Deep Strike: Elysian Drop Troop Infantry without a transport vehicle may Deep Strike, if the mission permits, using their grav-chutes to land on the battlefield.

Leadership: Any Imperial Guard unit within 12" of the Officer may use his Leadership when taking Morale and Leadership tests as long as he isn't in close combat, falling back or pinned.

2-4 Infantry Squads

Cost: 65 pts + upgrades

WS BS S T W I A Ld Sv
Guardsman 3 3 3 3 1 3 1 7 5+
Vet. Sergeant 3 3 3 3 1 3 1 7 5+

Unit: The squad consists of one Sergeant and nine Guardsmen, with grav-chutes.

Weapons: Lasguns.

Options: One model may be armed with the following: flamer at +6 pts; melta gun at +10 pts; plasma gun at +10 pts; grenade launcher at +8 pts.

One model not carrying a special weapon may be armed with a single demolition charge for +10 pts.

The entire squad may be given frag grenades for an additional +10 pts. The entire squad may be given krak grenades for an additional +20 pts.

Characters: The Sergeant can be upgraded to a Veteran Sergeant for an additional +6 pts. The Veteran Sergeant may choose additional equipment from the Elysian Armoury.

Transport: An Infantry squad may be mounted in a Valkyrie Airborne Assault Carrier.

Special Rules

Iron Discipline: Elysian Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Leadership characteristic of an Officer ignores the -1 modifier for a Morale or Pinning test for being under half strength and may regroup even if below half strength.

Deep Strike: Elysian Drop Troop Infantry without a transport vehicle may Deep Strike, if the mission permits, using their grav-chutes to land on the battlefield.