Sentinel Squadron

Source: Codex: Imperial Guard (1999), p. 18

Sentinel Squadron

Points/Model WS BS S Front Side Rear I A
Sentinel 35 3 3 5 10 10 10 3 1

Type: Walker, open topped. Crew: One Imperial Guardsman.

Squadron: The squadron consists of between one and three Sentinels.

Weapons: A Sentinel must be armed with one of the following weapons: either a multi-laser at +10 pts or a heavy flamer at +5 pts.

Options: A Sentinel may have any of the following vehicle upgrades: armoured crew compartment, camo netting, extra armour, hunter-killer missile, improved comms, rough terrain modification, searchlight, smoke launchers.

Special Rule

Scouts: Sentinels are used to scout ahead and are always in the vanguard of the army. To represent this, any Sentinels in the army may be deployed at the start of a battle, even in scenarios where they could not normally be deployed. For example, if you were the defender in a Take & Hold mission then your Sentinels would set up at the start of the battle instead of being placed in reserve with the rest of the Fast Attack units. If you're playing a scenario where you can only deploy a limited number of units then any Sentinels you deploy are not counted against the limit for the scenario.

In addition to this rule, after both sides have deployed, any Sentinels may make a 'free move'. The move happens before the first turn takes place. All of the normal movement rules apply.