Hammer of the Witches

Source: Codex: Witch Hunters, p. 14

HAMMER OF THE WITCHES — 20 points

For a man to wield the powers of the Warp he must first have been tested and tried, and branded worthy to do so by the agents of the Emperor. Any man who has not been so approved is an unclean witch and will be purged by the Inquisitor's own Emperor-bestowed powers lest the beasts of the Warp enslave his soul.

Hammer of the Witches is a psychic power that is used in the Shooting phase instead of firing a weapon. It does not require line of sight to use and may be used if the Inquisitor is engaged in an assault. Roll a D6; this number of enemy psykers must pass a Leadership test or suffer a Perils of the Warp attack as the divine purity of the Emperor consumes them, starting with the psyker nearest the Inquisitor, and working outwards from him. If you roll a number greater than the number of enemy psykers on the table, each psyker is attacked once and the excess attacks are lost.