Space Marine Vehicles

Source: Imperial Armour III, p. 250

Thunderhawk Transporter

Vehicle usable by a Space Marines army.

T-hawk Transporter Points Front Armour Side Armour Rear Armour BS
455 12 12 10 4

Type: Super-heavy Flyer, Orbital Lander

Structure Points: 3

Crew: 2, Space Marines

Weapons: 4 x twin-linked heavy bolters. All Thunderhawk transporters have a decoy launcher.

Options: A Thunderhawk transporter may carry up to 6 hellstrike missiles for +10 pts per missile.

Transport: A Thunderhawk Transporter may carry 2 Rhinos or Rhino variants, or a Land Raider or Land Raider variant.

Rhino variants include: Predator, Razorback, Whirlwind, Vindicator, Damocles.

Land Raider variants include: Crusader, Prometheus, Helios.

Transport vehicles may contain any passengers they would normally be carrying. Vehicles and passengers must be paid for separately.

Super Heavy Detachment: As a Super-heavy Flyer the Thunderhawk transporter must be taken as a separate detachment. A detachment consists of 1-3 Thunderhawks or Thunderhawk Transporters.

Special Rules

Ceramite Shielding: In order to resist the heat of atmospheric entry a Thunderhawk transporter has thick ceramite shielding. This makes it resistant to melta (and melta-type) weapons. Melta weapons, including melta-bombs, never roll an extra dice for armour penetration due to being at half range.

Decoy Flares: If the Thunderhawk transporter takes a glancing hit from enemy fire, then it may fire its decoy flares to re-roll the result. The second result must stand, even if it is better than the first. Decoy flares may only be used once per game.

Unloading Vehicles: Vehicles can disembark from the transporter very quickly. The Thunderhawk transporter lands using the normal orbital lander rules. Simply leave the vehicle or vehicles in place when the transporter takes off again. A landed vehicle may begin moving, shooting etc as normal in their own turn.

Loading Vehicles: An empty transporter can pick up a vehicle by using the Orbital Lander rules to land on top of a vehicle. It must then spend a complete turn on the ground whilst the clamps are secured. When the Transporter takes off it takes the vehicle (and any passengers) with it.

Any damaged vehicle that is removed from the battlefield by a Thunderhawk transporter is worth half its normal Victory Points value to its opponents. Note destroyed vehicles are still worth their full value for Victory Points.