Inquisitorial Stormtroopers
| Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Stormtrooper | 10 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ |
| Veteran | +10 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |
Number/squad: 5-10 Stormtroopers.
Weapons: Hellgun with targeter and frag grenades.
Options: Up to two models may exchange their weapons for a flamer at +5 points, a meltagun at +10 points, a plasma gun at +10 points, or a grenade launcher at +10 points. The squad can be equipped with krak grenades for +2 points per model.
Character: For an additional cost of +10 points one of the Inquisitorial Stormtroopers may be upgraded to a Veteran. The Veteran may be given any equipment allowed by the Daemonhunters Armoury.
Transport vehicle: The Inquisitorial Stormtroopers may be mounted in Rhino at an additional cost of +50 points or a Chimera at +70 points (see Transports on page 30).
Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): Inquisitorial Stormtroopers intentionally lack abilities like Deep Strike or Infiltrate — this is not an oversight. In exchange they get Rhino transports and much better wargear options for the Veteran Sergeant than other Storm Trooper units get, including access to wargear as prestigious as a thunder hammer, lightning claws, or even artificer armour. They may be taken as an Allied unit entirely by themselves, without any other Daemonhunters list choice such as a Grey Knight Hero or Inquisitor — they've evidently been seconded by an Inquisitor working behind the lines.