Neuro-disruptor

Source: Codex: Harlequins, p. 11

A neuro-disruptor uses intricate psycho-crystalline circuitry to emit a wave of particles that disrupt the brain's neural pathways, turning the target into a drooling imbecile or killing them outright. The Neuro-disruptor uses the flame template and is fired like any other flame weapon. However, do not roll to wound as normal. The neuro-disruptor has a Strength of 8, but rather than using the targets' Toughness values, their Leadership is used. Other than this, the To Wound chart is used as normal. For example, a Leadership 9 model is wounded on a 5+. A roll of a 1 always fails to inflict a wound. If a Neuro-disruptor template touches a vehicle, roll a D3 on the glancing hits table as the crew's brains are partially protected by the vehicle's armour (there is no need for an armour penetration roll). The Neuro-disruptor has the following profile:

Rng: Flame S: (8) AP: 1 Assault 1