Scarab Swarms
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Scarab Swarm | 12 | 2 | 0 | 3 | 3 | 3 | 2 | 3 | 10 | 5+ |
Number/swarm: 3-10 swarm bases.
Weapons: None.
Options: The entire swarm may have disruption fields at +4 pts per swarm base.
Special Rules
Fearless: Scarab swarms are assumed to pass all Morale tests, even if failure is normally automatic, and cannot be pinned.
Deep Strike: Scarab swarms can burrow underground to get to the enemy or drop into battle from a high altitude. They may Deep Strike in missions which allow it.
Swarms: Scarab swarms move and fight in the same way as jetbikes, but don't get the +1 Toughness bonus and may move through difficult terrain with no need to take a Difficult Terrain test. For the purpose of mission objectives, Scarabs can't capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.
Vulnerable to Blasts: Template, Ordnance and Blast marker weapons inflict two wounds instead of one on Scarab swarms. A weapon of Strength 6 or higher will, of course, instantly kill a swarm as normal.
Small Target: Being extremely hard to hit in cover, the swarm's cover save is at +1. Note that this doesn't give them a cover save if they wouldn't normally get one.
Errata — Chapter Approved: Codex: Necrons Q&A (v2.0): When a Tomb Spyder creates a Scarab Swarm, the opponent scores no Victory Points for subsequently destroying it.