Scarab Swarms

Source: Codex: Necrons, p. 19; Chapter Approved – Codex: Necrons Q&A (v2.0), p. 1

Scarab Swarms

Pts/Model WS BS S T W I A Ld Sv
Scarab Swarm 12 2 0 3 3 3 2 3 10 5+

Number/swarm: 3-10 swarm bases.

Weapons: None.

Options: The entire swarm may have disruption fields at +4 pts per swarm base.

Special Rules

Fearless: Scarab swarms are assumed to pass all Morale tests, even if failure is normally automatic, and cannot be pinned.

Deep Strike: Scarab swarms can burrow underground to get to the enemy or drop into battle from a high altitude. They may Deep Strike in missions which allow it.

Swarms: Scarab swarms move and fight in the same way as jetbikes, but don't get the +1 Toughness bonus and may move through difficult terrain with no need to take a Difficult Terrain test. For the purpose of mission objectives, Scarabs can't capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.

Vulnerable to Blasts: Template, Ordnance and Blast marker weapons inflict two wounds instead of one on Scarab swarms. A weapon of Strength 6 or higher will, of course, instantly kill a swarm as normal.

Small Target: Being extremely hard to hit in cover, the swarm's cover save is at +1. Note that this doesn't give them a cover save if they wouldn't normally get one.

Errata — Chapter Approved: Codex: Necrons Q&A (v2.0): When a Tomb Spyder creates a Scarab Swarm, the opponent scores no Victory Points for subsequently destroying it.