Force Organisation: Heavy Support
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Chaos Spawn | 20 | 3 | 0 | 5 | 5 | 2 | 3 | D6 | 9 |
Number/squad: 3-5
Weapons: Teeth, claws, tentacles, stingers, pseudopodia etc etc.
Special Rules
Random attacks: Chaos spawn flail wildly with their twisted appendages in combat. To represent this they have a random number of attacks, determined by rolling a D6 per spawn unit at the start of each Assault phase when they are fighting.
Fearless: Chaos Spawn have long since lost any semblance of rational thoughts or sanity. As such they automatically pass any morale checks or pinning tests they are required to make.
Insanely stupid: Make a Leadership test for each spawn unit at the start of the Chaos player's turn. If the test is failed the Spawn do not move that turn and may not assault. Spawn which are already in an assault don't have to test to fight — they're not that stupid. Independent characters may not join units of Chaos Spawn.