| Atlas | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 85 | 11 | 10 | 10 | 3 |
Type: Tank
Crew: Imperial Guard
Weapons: The Atlas is armed with a single hull-mounted heavy bolter.
Options: The Atlas may be given any of the following from the Imperial Guard Codex: camo-netting, extra armour, mine sweeper, pintle-mounted heavy stubber, pintle-mounted storm bolter, rough terrain modifications, searchlight, track guards, smoke launchers.
Headquarters: The Atlas is an attachment to a Command squad for an Imperial Guard army or a HQ choice for an Armoured Company army.
Special Rules
Recovery Vehicle: The Atlas can drag any destroyed or immobilised vehicle (friend or foe) that it starts the turn in contact with. Both vehicles may move up to D6" and must remain in base contact at the end of the move (please use common sense when moving vehicles). Neither vehicle may shoot in the same turn that they are towing or being towed in, except that the vehicle being dragged can fire one weapon at the Atlas if it is able. The Atlas can be used to move a completely destroyed vehicle out of the way if it is blocking movement, or move a vehicle that is immobilised in difficult terrain out of that terrain so it can move again.