The Warrior

Source: Codex: Daemon Hunters, p. 15; Chapter Approved – Codex: Daemonhunters Q&A (v1.0), p. 6

The Warrior — 10 points

(Imperial Guard Veteran/Combat-Servitor/Gun-Servitor)

The Inquisitor gains +1 WS if he has any Warriors in his retinue.

All Warrior Henchmen have BS 4, a 4+ armour save, a hellgun, targeter, and both frag and krak grenades.

A Veteran Guardsman may exchange his hellgun for one of the following weapon options: hellpistol and close combat weapon at no extra cost; shotgun at no extra cost, flamer at +5 points, plasma gun at +10 points, melta gun at +10 points, grenade launcher at +10 points.

Combat-Servitors must exchange their hellgun for a power fist and close combat weapon at +15 points.

Gun-Servitors must exchange their hellguns for one of the following weapons: multi-melta at +25 points; heavy bolter at +15 points. Up to one Gun-Servitor in each Inquisitor's retinue may instead be equipped with a plasma cannon at +35 points.

Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): The general limit of no more than three Henchmen of any one type applies to Warriors as a whole, not separately to each of the Veteran Guardsman, Combat-Servitor, and Gun-Servitor variants — an Inquisitor may only ever field three Warriors total, in any mix of those three forms.