Penitent Engines

Source: Codex: Witch Hunters, p. 37

Penitent Engines

Pts WS BS S Front Armour Side Armour Rear Armour I A
Penitent Engine 80 4 2 5(10) 11 11 10 3 D6

Type: Walker, Open Topped Crew: Penitent Squadron: Penitent Engines are fielded in squadrons of 1 to 3 models.

Weapons: Two Dreadnought close combat weapons. Penitent Engines do not gain a bonus for being armed with an additional close combat weapon. Each arm is fitted with a single flamer which fire together as a heavy flamer. The first Weapon Destroyed result reduces the Engine's Attacks by 1 (to a minimum of 1) and reduces the heavy flamer to a flamer. The second Weapon Destroyed result reduces the Attacks by a further 1 (to a minimum of 1) and reduces the model's Strength to 5, in addition to destroying the flamer.

When a repentant heretic's crimes are so heinous that not even arco-flagellation is punishment enough, he may be interred in one of the ancient and holy shriving machines known as Penitent Engines. Driven by the heretic's frenzied need for forgiveness, the armoured machine charges forward into the enemy ranks, knowing that only in death can forgiveness be granted. Such machines are holy relics in themselves and a potent reminder of the fate of heretics.

Important note: Penitent Engines may only be chosen if a Priest is also part of the force (a representative of the Ecclesiarchy must order the deployment of these revered machines).

SPECIAL RULES Rampage: Penitent Engines ignore any Crew Shaken and Crew Stunned results on the Vehicle Damage tables.

Holy Rage: Penitent Engines squadrons are subject to the Holy Rage rule found on page 24.

Battle Frenzy: A Penitent Engine must always fire its weapons if able to do so, and must always attempt to cover as many targets as possible with the Flamer template. Once in base-to-base contact, each Penitent Engine rolls at the beginning of every Assault phase it is in combat to determine its Attacks characteristic. The +1 Attack for charging is in addition to this.