Lord Commander Solar Macharius

Source: Codex: Imperial Guard (1999), p. 22

An Imperial Guard army of 2,000 points or more may include Macharius. If you decide to take him he counts as one of the army's HQ choices. The army may include a Command HQ as normal, although Macharius is the army's leader being the Senior Officer on the field. He may not be given any extra equipment or wargear. In addition, he may only be used in a battle where all players have agreed beforehand to the use of special characters.

Points WS BS S T W I A Ld Sv
Macharius 173 D3+2 4 3 3 4 4 D3+1 10 4+

Wargear: Master-crafted bolt pistol, master-crafted power weapon, carapace armour (save already modified above), trademark item (crimson cloak), Helm of Macharius.

Special Rules

Independent Character: Macharius follows the Independent Character special rules in the Warhammer 40,000 rulebook.

Commanding Presence: Any Imperial Guard unit within 12" of Macharius takes Morale or Pinning checks using his Leadership of 10.

Ferocious Charge: To represent Macharius's legendary ferociousness he adds D3 attacks when he charges, instead of the usual +1.

Helm of Macharius: This ornate artefact protects the wearer with a powerful force field. The wearer receives a 3+ invulnerable save.

Old War Wounds: Macharius suffered debilitating wounds during the Siege of Jakart that troubled him for the rest of his life. To represent this, his WS and Attacks are generated randomly at the start of the battle.

Master Strategist: Macharius' sudden assaults enabled him to launch devastating attacks while the enemy were at their most vulnerable. If Macharius is present then you may choose to go first in any mission where this is normally decided randomly.