0-1 Avatar of the Bloody-handed God

Source: Codex: Eldar, p. 8

Headquarters

0-1 Avatar of the Bloody-handed God

Points/Model WS BS S T W I A Ld Sv
Avatar 80 10 0 6 6 4 5 3 10 5+

Weapons: The Wailing Doom.

Special Rules

Fearless: The Avatar is the living incarnation of a god. It will never fall back, even if attacked by a weapon that would normally make the enemy fall back without a Morale check, and cannot be pinned.

Inspiring: When led by their Avatar, the Craftworld Eldar are filled with thoughts of bloodshed, and its presence inspires them to the greatest acts of valour. Any Eldar unit with a model within 12" of an Avatar becomes fearless in close combat. This means that when the unit is fighting in an assault, it will automatically pass any Morale checks it is required to make. Also, if the Avatar itself is in close combat, all Eldar units with a model within 12" add +1 to their score when working out who has won a round of close combat (in effect they count as having inflicted 1 more wound).

Independent Character: The Avatar is an independent character and follows the Independent Character special rules as given in the Warhammer 40,000 rulebook.

Monstrous Creature: The Avatar is a huge and fearsomely strong opponent. It is treated as a monstrous creature and therefore rolls 2D6 for armour penetration and ignores opponents' armour saves in close combat.

Invulnerable: The Avatar is a supernatural creature whose physical vessel is very difficult to destroy. It is treated as being Invulnerable and therefore may make an armour save against any and all wounds it takes, even those that would normally pierce its armour or that allow no save to be made.

Daemon: To all intents and purposes, an Avatar is a Daemon and will be affected by weapons or abilities that use special rules against Daemons.