Flamers Against Bunkers
Source: 3rd-A-Palooza (3.5) Rulebook v1.4, p. 59
Flamers may be fired against models on the roof or against the bunker itself. Resolve the flamer attack as normal versus models on the roof. If the bunker is chosen as a target the flamer does not need to roll to penetrate a bunker, instead every model inside it is hit by the attack. Roll to wound and make armour saves as normal. The bunker itself will be unaffected by a flamer attack.
Bunker Glancing Hits (S+D6 roll equals Armour Value)
| Roll |
Result |
| 1-2 |
Occupants Shaken. The occupants of the bunker are shaken by the explosion. Troops in and on the bunker may not fire next turn, but they may still move. |
| 3-4 |
Occupants Stunned. Troops in and on the bunker may not move or fire next turn. |
| 5 |
Damage. The bunker is damaged. Add +1 to all future rolls on the bunker damage tables. This +1 is cumulative, so another 'Damage' result would mean +2 on the next roll. |
| 6 |
Collapse. The bunker comes crashing down. Anyone in or on the bunker takes a wound on a roll of 4 or more. They may attempt an armour save to avoid damage. Survivors are placed up to 2" away from the ruined bunker. |
Bunker Penetrating Hits (S+D6 roll beats Armour Value)
| Roll |
Result |
| 1-2 |
Occupants Stunned. Troops in and on the bunker may not move or fire next turn. |
| 3-4 |
Damage. The bunker is damaged. Add +1 to all future rolls on the bunker damage tables. This +1 is cumulative, so another 'Damage' result would mean +2 on the next roll. |
| 5-6 |
Collapse. The bunker comes crashing down. Anyone in or on the bunker takes a wound on a roll of 4 or more. They may attempt an armour save to avoid damage. Survivors are placed up to 2" away from the ruined bunker. |