0-5 Priests

Source: Codex: Witch Hunters, p. 27

0-5 Priests

Pts WS BS S T W I A Ld Sv
Priest 40 3 3 3 3 2 4 2 8 -

Confessors, Missionaries and Preachers of the Ecclesiarchy often accompany the Sisters of Battle on wars of faith. Their fanatical devotion to the Imperial cult inspires all around them, as well as fighting fanatically themselves.

Number/squad: These do not count as one of your HQ choices and may be taken in addition to your usual allocation of HQ units in a mission. Priests must always be attached to other units, and only one may be attached to each. Priests may be attached to the following units: Celestians, Battle Sister squads, Inquisitorial Storm Troopers, Dominions, Sisters Repentia, Inducted Imperial Guard Infantry squads and Armoured Fist squads. They are never counted as independent characters.

Weapons: Laspistol or close combat weapon.

Options: Priests may be given any equipment allowed from the Witch Hunters Armoury. One Priest may be given a plasma gun at +15 points.

SPECIAL RULES

Fanatical. In the turn that they charge, a unit which includes a Priest may re-roll any failed rolls to hit.

Righteous Fury. Such is the rage imbued by a Priest's oratory that a unit including one must charge in the Assault phase if there are enemy within reach. In addition, such is their state of agitation that they always count as moving even if the models are stationary, so will be unable to fire heavy weapons.