Tiger Shark

Source: Imperial Armour III, p. 201

Points Front Armour Side Armour Rear Armour BS
Tiger Shark 520 10 10 10 3 (4)

Type: Super-heavy Flyer

Structure Points: 2

Crew: (2) Tau Air Caste

Weapons: The Tiger Shark is armed with twin-linked ion cannons, two burst cannons and twin-linked missile pods. Note the burst cannons are not twin-linked and fire separately. The Tiger Shark has three drone racks carrying 14 drones in total.

The Tiger Shark is always equipped with a Targeting Array. It is also equipped with a Decoy launcher, as described in the Tau Codex. The points cost for these upgrades is included in the Tiger Shark's points value.

Options: The Tiger Shark may replace its twin-linked ion cannons and drone racks with twin-linked heavy railguns for +150 pts. It may also take a rack of 6 Seeker missiles and a networked Markerlight for +70 pts.

The Tiger Shark can take any of the following vehicle upgrades as described in the Tau Codex: Blacksun filter, Disruption pod.

Super-Heavy Detachment: As a Super-heavy flyer the Tiger Shark must be taken as a separate detachment. A detachment consists of 1-3 Tiger Sharks.

Special Rules

Drone Rack: The drone racks may be deployed on any attack run without the flyer having to land. The drones deploy by the normal rules for Deep Strike, but as they deploy during the attack run in the opponent's turn, they may move, shoot and assault normally in the deploying player's next turn. Any number of squadrons can be deployed in a single turn.

Escape Pod: If the Tiger Shark is destroyed, nominate a point on the table and scatter the pod 2D6" as with the rules for Deep Strike. If the pod scatters so that it is off the table, it is counted as having escaped safely; see below. If not, place two Tau models within 2" of it (count as Fire Warriors with no weapons). The crew are counted as being below half strength and are worth 0 Victory Points on their own, but their vehicle counts as only being damaged for Victory Points purposes whilst the crew are still alive or if they escape.

Heavy Railgun Range Str AP Type Notes
Railgun 108" 10 1 Ordnance 1 / Titan-killer
- sub-munitions 108" 7 3 Ordnance 1 / Blast