Characters can have up to two single-handed weapons, or a single-handed weapon and a two-handed weapon. You may also pick 100 points worth of wargear per model but no model may be given the same item twice. Models wearing Terminator armour can only use wargear and weapons marked with a "*". The full rules for Space Marine wargear can be found on pages 34-35. All wargear and weapons must be represented on the model.
Single-Handed Weapons
| Weapon | Cost |
|---|---|
| Bolt pistol | 1 pt |
| Chainfist (Terminators only) | 30 pts* |
| Close combat weapon | 1 pt |
| Force weapon (Librarians only) | 40 pts* |
| Lightning Claw (single) | 25 pts* |
| Lightning Claw (pair, count as two choices) | 30 pts* |
| Plasma pistol | 15 pts |
| Power fist | 25 pts* |
| Power weapon | 15 pts |
| Storm Shield¹ | 10 pts* |
| Thunder Hammer | 30 pts* |
Two-Handed Weapons
| Weapon | Cost |
|---|---|
| Bolter | 2 pts |
| Combi-weapon: Bolter-flamer | 10 pts* |
| Combi-weapon: Bolter-grenade launcher | 10 pts* |
| Combi-weapon: Bolter-plasma gun | 15 pts* |
| Combi-weapon: Bolter-meltagun | 15 pts* |
| Storm bolter | 5 pts* |
Vehicle Upgrades
Some vehicles can have the following equipment upgrades. The upgrades that may be taken are listed in the entry for the vehicle in the army list. All upgrades must be shown on the model and no upgrade can be taken more than once.
| Upgrade | Cost |
|---|---|
| Dozer blade | 5 pts |
| Extra armour | 5 pts |
| Hunter-killer missile | 15 pts |
| Pintle-mounted storm bolter | 10 pts |
| Searchlight | 1 pt |
| Smoke launchers | 3 pts |
Wargear
| Item | Cost |
|---|---|
| Artificer armour (independent characters only²) | 20 pts |
| Auspex | 2 pts* |
| Bionics | 10 pts |
| Chapter banner (Standard Bearer only³) | 60 pts* |
| Frag grenades | 1 pt |
| Holy relic (Standard Bearer or Chaplain only, no more than one per army³) | 40 pts* |
| Iron Halo (one per army) | 25 pts |
| Jump pack (independent characters only²) | 20 pts |
| Krak grenades | 2 pts |
| Narthecium (Apothecaries only) | 25 pts |
| Master-crafted weapon | 15 pts* |
| Melta bombs | 5 pts |
| Psychic hood (Librarians only) | 25 pts* |
| Purity seals | 5 pts* |
| Reductor (Apothecaries only) | 5 pts |
| Sacred standard (standard bearer only) | 20 pts |
| Servo-arm (Techmarines only) | 30 pts |
| Signum (Techmarines only) | 15 pts |
| Space Marine bike (independent characters only²) | 35 pts |
| Teleport homer | 5 pts* |
| Terminator armour (Does not include weapons, independent characters only²) | 25 pts |
| Terminator honours | 15 pts |
Notes
Although a storm shield is not a weapon as such, it counts as a single-handed weapon because nothing else can be used by the arm holding the shield.
Note that Veteran Sergeants, Apothecaries, Techmarines and standard bearers are not independent characters.
Only armies of 2,000 points or more may take a Chapter banner, and only armies of 3,000 points or more may have a Chapter banner and a holy relic.
Errata — Chapter Approved: Codex: Space Marines Q&A (v3.0): Confirmed: Marines in power armour can now take Lightning Claws (single or pair), Thunder Hammers, and other items that were Terminator-only in older editions (you'll have to convert the models yourself). They may also still take items that Terminators cannot, such as grenades — this isn't considered an exploit in the current game, since characters are less dominant than before and cost relatively more points.