Space Marine Armoury

Source: Codex: Space Marines, p. 6; Chapter Approved – Codex: Space Marines Q&A (v3.0), p. 1

Characters can have up to two single-handed weapons, or a single-handed weapon and a two-handed weapon. You may also pick 100 points worth of wargear per model but no model may be given the same item twice. Models wearing Terminator armour can only use wargear and weapons marked with a "*". The full rules for Space Marine wargear can be found on pages 34-35. All wargear and weapons must be represented on the model.

Single-Handed Weapons

Weapon Cost
Bolt pistol 1 pt
Chainfist (Terminators only) 30 pts*
Close combat weapon 1 pt
Force weapon (Librarians only) 40 pts*
Lightning Claw (single) 25 pts*
Lightning Claw (pair, count as two choices) 30 pts*
Plasma pistol 15 pts
Power fist 25 pts*
Power weapon 15 pts
Storm Shield¹ 10 pts*
Thunder Hammer 30 pts*

Two-Handed Weapons

Weapon Cost
Bolter 2 pts
Combi-weapon: Bolter-flamer 10 pts*
Combi-weapon: Bolter-grenade launcher 10 pts*
Combi-weapon: Bolter-plasma gun 15 pts*
Combi-weapon: Bolter-meltagun 15 pts*
Storm bolter 5 pts*

Vehicle Upgrades

Some vehicles can have the following equipment upgrades. The upgrades that may be taken are listed in the entry for the vehicle in the army list. All upgrades must be shown on the model and no upgrade can be taken more than once.

Upgrade Cost
Dozer blade 5 pts
Extra armour 5 pts
Hunter-killer missile 15 pts
Pintle-mounted storm bolter 10 pts
Searchlight 1 pt
Smoke launchers 3 pts

Wargear

Item Cost
Artificer armour (independent characters only²) 20 pts
Auspex 2 pts*
Bionics 10 pts
Chapter banner (Standard Bearer only³) 60 pts*
Frag grenades 1 pt
Holy relic (Standard Bearer or Chaplain only, no more than one per army³) 40 pts*
Iron Halo (one per army) 25 pts
Jump pack (independent characters only²) 20 pts
Krak grenades 2 pts
Narthecium (Apothecaries only) 25 pts
Master-crafted weapon 15 pts*
Melta bombs 5 pts
Psychic hood (Librarians only) 25 pts*
Purity seals 5 pts*
Reductor (Apothecaries only) 5 pts
Sacred standard (standard bearer only) 20 pts
Servo-arm (Techmarines only) 30 pts
Signum (Techmarines only) 15 pts
Space Marine bike (independent characters only²) 35 pts
Teleport homer 5 pts*
Terminator armour (Does not include weapons, independent characters only²) 25 pts
Terminator honours 15 pts

Notes

  1. Although a storm shield is not a weapon as such, it counts as a single-handed weapon because nothing else can be used by the arm holding the shield.

  2. Note that Veteran Sergeants, Apothecaries, Techmarines and standard bearers are not independent characters.

  3. Only armies of 2,000 points or more may take a Chapter banner, and only armies of 3,000 points or more may have a Chapter banner and a holy relic.

Errata — Chapter Approved: Codex: Space Marines Q&A (v3.0): Confirmed: Marines in power armour can now take Lightning Claws (single or pair), Thunder Hammers, and other items that were Terminator-only in older editions (you'll have to convert the models yourself). They may also still take items that Terminators cannot, such as grenades — this isn't considered an exploit in the current game, since characters are less dominant than before and cost relatively more points.