Daemon Packs

Source: Codex: Chaos Space Marines (2002), p. 30; Chapter Approved – Codex: Chaos Space Marines Q&A (v3.0), p. 8

Troops

Daemon Packs

Pts/Model WS BS S T W I A Ld Sv
Bloodletter 26 4 0 5 4 1 4 2 10 3/5+
Plaguebearer 16 4 0 4 4(5) 1 4 2 8 -/5+
Horror 17 2 3 4 3 2 2 1 8 -/5+
Daemonette 15 4 0 4 3 1 4 1+1 8 -/5+

Number/squad: 5-15

Weapons: Each type of Daemon has a range of daemonic abilities. Some of these are innate, others are conferred by the weapons they carry.

Special Rules

Bloodletters of Khorne fight with great warp-forged Hellblades, which function like power weapons. They are clad in the Brass Armour of Khorne and receive a 3+ armour save. They must charge and make a sweeping advance whenever possible.

Horrors of Tzeentch use the Daemonic Fire ability to hurl sorcerous flames at their enemies. Any number of Horrors may be upgraded to Flamers of Tzeentch at +6 points per model. Flamers have the same profile but additionally have the ability to use Doombolt with no Psychic test required.

Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): Once upgraded to Flamers, they no longer have the Daemonic Fire ability. Plaguebearers' Attacks should be 1+1 (base 1, plus the extra Attack from Daemonic Venom that's already folded into the profile above) — note this is unlike Daemonettes, who don't actually have Daemonic Venom despite the similar-looking A stat.

Daemonettes of Slaanesh can use the Warp Scream ability (see Gifts of Slaanesh) and have Daemonic Talons.

Plaguebearers of Nurgle carry Nurgle's Rot (see Gifts of Nurgle) and have the Daemonic Venom ability representing the virulent slime that seeps from their knives and talons, (note that the extra attack is already included in their profile above).

Summoned: Daemon packs are always summoned to the battlefield. See the Daemons, Summoning & Instability special rule for more details.

Invulnerable: Daemons are unnatural creatures, made from the very stuff of Chaos itself and are therefore very difficult to destroy. They all have the Daemonic Aura ability and have a 5+ Invulnerable save in addition to the normal armour save shown on their profile.

Instability: Daemon packs are subject to Daemonic Instability.