Decapitator, Mandrake Champion

Source: Codex: Dark Eldar (2002), p. 44

Points WS BS S T W I A Ld Sv
Decapitator 112 5(6) 5 3 3 2 6 2(4) 9 5+

Any Dark Eldar army may be joined by Decapitator. If you decide to take him then he counts as one of the HQ choices for the army. He must be used exactly as described below, and may not be given any extra equipment from the Dark Eldar Armoury. In addition, any army which includes Decapitator must contain at least one unit of Mandrakes.

Wargear: Gruesome talismans, severed heads (counts as trophy rack), splinter pistol, Additional Limbs and Decapitator.

Special Rules

Independent Character: Decapitator is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook. Decapitator will never join another unit.

Additional Limbs: Two additional arms have been grafted onto Decapitator's body. These add +2 to his Attacks characteristic and +1 to his Weapon Skill, both of which have already been included in his profile above.

Decapitator: This is the weapon that has given Decapitator his name. It counts as a power weapon, but if Decapitator rolls a 6 on any of his to hit rolls then that hit is counted as being at double Strength.

Shadow-skinned: The special chameleon-like qualities of Mandrakes allow them to blend into the background, even when they are standing in open terrain. Mandrakes always count as being in cover, giving them a 5+ saving throw against most attacks. This also applies in assaults, so unless the attackers are armed with frag grenades Mandrakes will always strike first. If attacked by something that ignores cover then their normal armour save of 5+ applies.

Master Infiltrator: Decapitator is a supreme master at infiltrating an enemy army. Do not deploy him using the normal rules, even in scenarios that don't normally allow infiltration to be used. Instead write down where on the table Decapitator is hiding (this must be outside both sides' deployment zones). You may reveal his location at any time by simply showing your opponent Decapitator's hidden set-up instructions. You must, however, reveal his location on your third turn if you have not done so already.