0-5 Commissars
| Commissar | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 2 | 4 | 2 | 10 | 5+ |
Commissar number: One Commissar with a grav-chute.
Weapons: Las pistol and close combat weapon.
Options: Commissars have access to the Elysian Armoury and may select 'Officer only' items.
Transport: If the officer they are attached to has a transport vehicle then the Commissar will also travel in it.
Special Rules
Advisors: Each Commissar must be allocated to a squad, starting with the Company Command Squad. A second Commissar must be allocated to the Platoon Command Section. If all the Command squads have a Commissar the next Commissars are assigned to Infantry squads, Hardened Veteran squads or Storm Trooper squads. Unattached Commissars may not be used.
Summary Execution: Commissars are tasked with ensuring unwavering dedication to the Imperial Creed and do not tolerate backsliders. If a unit with a Commissar fails a Morale check for any reason, the Commissar will summarily execute the officer or Sergeant leading the unit. This happens automatically – remove the executed model as a casualty. The unit in question is then assumed to have passed the Morale check and continues to fight under the leadership of the Commissar.
The presence of a Commissar in a unit adds +1 to the Leadership characteristic of the Officer or Sergeant commanding the unit for tests affecting the unit.