Commissars

Source: Imperial Armour III, p. 275

0-5 Commissars

Commissar WS BS S T W I A Ld Sv
4 4 3 3 2 4 2 10 5+

Commissar number: One Commissar with a grav-chute.

Weapons: Las pistol and close combat weapon.

Options: Commissars have access to the Elysian Armoury and may select 'Officer only' items.

Transport: If the officer they are attached to has a transport vehicle then the Commissar will also travel in it.

Special Rules

Advisors: Each Commissar must be allocated to a squad, starting with the Company Command Squad. A second Commissar must be allocated to the Platoon Command Section. If all the Command squads have a Commissar the next Commissars are assigned to Infantry squads, Hardened Veteran squads or Storm Trooper squads. Unattached Commissars may not be used.

Summary Execution: Commissars are tasked with ensuring unwavering dedication to the Imperial Creed and do not tolerate backsliders. If a unit with a Commissar fails a Morale check for any reason, the Commissar will summarily execute the officer or Sergeant leading the unit. This happens automatically – remove the executed model as a casualty. The unit in question is then assumed to have passed the Morale check and continues to fight under the leadership of the Commissar.

The presence of a Commissar in a unit adds +1 to the Leadership characteristic of the Officer or Sergeant commanding the unit for tests affecting the unit.