Grey Knight Terminators

Source: Codex: Daemon Hunters, p. 25; Chapter Approved – Codex: Daemonhunters Q&A (v1.0), p. 8

Grey Knight Terminators

Pts WS BS S T W I A Ld Sv
Terminator 46 5 4 4 4 1 4 2 10 2+
Brother-Captain 61 5 4 4 4 1 4 3 10 2+

Number/squad: Grey Knight Brother-Captain and 2-9 Grey Knight Terminators.

Weapons: Storm bolter and Nemesis force weapon, or thunder hammer and storm shield.

Options: Up to one model may replace their storm bolter with an incinerator at +15 points or a psycannon at +25 points.

Character: The Brother-Captain may be given any equipment allowed from the Armoury.

Special Rules

Grey Knights: Grey Knights are subject to the special rules detailed on page 8.

Holocaust: Grey Knight Terminators may purchase the Holocaust psychic power from the Daemonhunters psychic powers list at +20 points per unit. See page 12 for more details.

Terminator armour: The squad has the honour of wearing Tactical Dreadnought armour into battle. The bonus attack for Terminator armour is included in the profile above.

Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): A Terminator can move and fire a psycannon and still fire it at its full 36" range, since Terminator armour lets its wearer move and fire heavy weapons without penalty.