Grey Knight Terminators
| Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator | 46 | 5 | 4 | 4 | 4 | 1 | 4 | 2 | 10 | 2+ |
| Brother-Captain | 61 | 5 | 4 | 4 | 4 | 1 | 4 | 3 | 10 | 2+ |
Number/squad: Grey Knight Brother-Captain and 2-9 Grey Knight Terminators.
Weapons: Storm bolter and Nemesis force weapon, or thunder hammer and storm shield.
Options: Up to one model may replace their storm bolter with an incinerator at +15 points or a psycannon at +25 points.
Character: The Brother-Captain may be given any equipment allowed from the Armoury.
Special Rules
Grey Knights: Grey Knights are subject to the special rules detailed on page 8.
Holocaust: Grey Knight Terminators may purchase the Holocaust psychic power from the Daemonhunters psychic powers list at +20 points per unit. See page 12 for more details.
Terminator armour: The squad has the honour of wearing Tactical Dreadnought armour into battle. The bonus attack for Terminator armour is included in the profile above.
Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): A Terminator can move and fire a psycannon and still fire it at its full 36" range, since Terminator armour lets its wearer move and fire heavy weapons without penalty.