| Points | Front Armour | Side Armour | Rear Armour | BS | |
|---|---|---|---|---|---|
| Barracuda | 220 | 10 | 10 | 10 | 3 (4) |
Type: Flyer
Crew: (1) Tau Air Caste
Weapons: The Barracuda is armed with an ion cannon, two burst cannons and twin-linked missile pods. Note the burst cannons are not twin-linked and fire separately.
Options: The Barracuda can be upgraded to carry up to four Seeker missiles for +10 pts each. These can be controlled by any model with a Markerlight!
The Barracuda can take any of the following vehicle upgrades as described in the Tau Codex: Blacksun filter, Disruption pod, Decoy launcher and Target lock.
Heavy Support: The Barracuda is a Heavy Support choice for a Tau army.
Special Rules
| Weapon | Range | Str | AP | Type | Notes |
|---|---|---|---|---|---|
| Ion cannon | 60" | 7 | 3 | Heavy 3 | - |
| Burst cannon | 18" | 5 | 5 | Assault 3 | - |
| Missile pod | 36" | 7 | 4 | Assault 2 | - |
| Seeker missile | Unlimited | 8 | 3 | Heavy 1 | *1 |
*1 These weapons are controlled by any model with a Markerlight. Any model equipped with a Markerlight may request a single missile to be launched if they score a hit on the desired target with their Markerlight. The Seeker missiles can be fired as normal in the Tau's Shooting phase, after the Barracuda has arrived from being in reserve and been placed on the table edge, but before it makes its attack run. Seeker missiles are an exception to the rule that they may not fire in their own turn, only on an attack run in their enemy's turn.