Armoured Fist Platoon Command Section

Source: Imperial Armour I, p. 265

Elites: Armoured Fist Platoon Command Section

Like other Imperial Guard infantry companies, Armoured Fist companies are made up of platoons, and each platoon is led by a Lieutenant and his command section, just like their foot-slogging brethren. Each Command section allows you to take up to four Armoured Fist squads and an Armoured Fist Heavy Weapons squad.

Armoured Fist Command Section — 35 pts + cost of vehicle

WS BS S T W I A Ld Sv
Officer 3 3 3 3 1 3 2 8 5+
Guardsman 3 3 3 3 1 3 1 7 5+
Vet. Sergeant 3 3 3 3 1 3 2 8 5+
Commissar 4 4 3 3 2 4 3 10 5+

Unit: The Command section consists of one Officer and four Guardsmen. These are all transported in a Chimera.

Weapons: Lasgun or las pistol and close combat weapon.

Options: Up to two models may be armed with the following each: flamer at +6 pts; melta gun at +10 pts; plasma gun at +10 pts; grenade launcher at +8 pts.

Two Guardsmen may form a weapons team armed with one of the following: heavy bolter at +10 pts; missile launcher at +15 pts; lascannon at +25 pts; autocannon at +15 pts.

One model may be given a vox-caster at +5 pts.

The entire Command Section may be given frag grenades for an additional +5 pts. The entire Command Section may be given krak grenades for an additional +10 pts.

Characters: One Guardsman can be upgraded to a Veteran Sergeant for an additional +6 pts. The Lieutenant and Veteran Sergeant may choose additional equipment from the Armoury.

One Guardsman, not forming part of a heavy weapons team or equipped with a special weapon or vox-caster may be upgraded to a Medic at +5 pts. The Medic has a medipack.

Commissar: A Command Section may include a Commissar armed with a laspistol and sword at +40 pts. All the special rules from Codex: Imperial Guard apply to the Commissar. He may be given additional equipment from the Armoury.

Transport: The Command Section must be mounted in a Chimera. For the points costs and options see the individual vehicle's entry.