Knarloc Rider Herd

Source: Imperial Armour III, p. 222

Pts/model WS BS S T W I A Ld Sv
Knarloc 40 4 3 5 4 3 3 2 8

Herd: A herd numbers from 3-6 Knarloc Riders.

Equipment: The rider is armed with a Kroot rifle. The Knarloc is armed with a sharp beak and claws.

Fast Attack: A Knarloc Rider herd is a Fast Attack choice for a Kroot Mercenary force. 0-1 Knarloc Rider squad is a Fast Attack choice for a Tau army, but it may only be taken if the army also includes at least one Kroot Carnivore squad.

Special Rules

Cavalry: Knarloc Riders are cavalry, and the special rules for cavalry apply to the unit.

Eaters of the Dead: Both the Kroot Rider and Knarloc are voracious carnivores and will often let a defeated enemy escape whilst they feast on the flesh of the fallen. The Knarloc Rider must pass a Leadership test in order to pursue a foe defeated in close combat or make a sweeping advance. If the test is failed the Knarloc Rider squad must consolidate.

Hyperactive Nymune Organ: The Knarloc and its Rider are all affected by the hyperactive nymune organ adaptation. This means that the entire unit counts as Fleet of Foot. In the Shooting phase you may declare that the unit is going to run instead of shoot. Roll a D6. The result is the distance the unit moves in the Shooting phase. This move is unaffected by difficult terrain.

Signature Evolutionary Adaptations: The Knarloc is not affected by signature evolutionary adaptations.

Fieldcraft: The Knarloc and Rider benefits from the Kroot Fieldcraft special rule. They gain the +1 to their Cover Save in woods or jungles, and do not take Difficult Terrain tests when moving in woods or jungles.