Using Daemonhunters With Other Army Lists
Allied Space Marines: Allied Space Marines may not be used if Grey Knights are present in the Daemonhunters force.
Using Inducted Imperial Guard or Allied Space Marine Contingents
The Daemonhunters army list contains options for Inducted Imperial Guard and Allied Space Marine forces. You'll need access to Codex: Space Marines or Codex: Imperial Guard in order to use these options.
When using Allied or Inducted troops, only the basic versions of these troop types published in the appropriate Codex can be used. No variants of any kind can be incorporated. Either inducted Imperial Guard or allied Space Marines can be used in any one Daemonhunters army, but not both.
When using units in this manner, you must fulfil all compulsory unit choices on the force organisation chart from the Daemonhunters list. Once these criteria have been met, Allied and Inducted squads may be taken from the list (see pages 30-31).
Designer's note: It is still perfectly permissible to use, for instance, Steel Legion models as normal Imperial Guardsmen, or variant Space Marine Chapter models to stand in for normal Space Marines, although they obviously would not use any Chapter-specific rules.
Pure Daemonhunters Forces
In a 'pure' Daemonhunters force just stick to the forces in the army list in this book. It is entirely possible to form an army based purely around Grey Knights, if you so wish, by sticking to the Grey Knights units available to the army.
Using Daemonhunters as Allies
Daemonhunters units can be included as allies in any of the following Codex armies:
- Space Marines, including variant armies such as Blood Angels, Space Wolves, Dark Angels*, Black Templars, Salamanders and other loyalist Index Astartes Chapters.
- Imperial Guard and its variants such as Catachan Jungle Fighters and Armageddon Steel Legion.
- Sisters of Battle
* Note that if Daemonhunters are present the Inquisitorial scrutiny means that the Dark Angels' 'Hunt The Fallen' special rule is suspended.
Neither inducted Imperial Guard nor allied Space Marines may be included in such a contingent, and the total number of Daemonhunters unit choices may not exceed the following:
- 0-1 HQ choice
- 0-1 Elite choice
- 0-2 Troops choices
- 0-1 Fast Attack choice
Note that Heavy Support may not be chosen.
Any compulsory choices (such as the one HQ and two Troops choices in a standard mission) must be fulfilled from the 'parent' list and not the Daemonhunters list.
Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): Daemonhunters cannot ally with a force that uses any other type of ally amongst its number — this includes Deathwatch, Kroot Mercenaries, Imperial Assassins not chosen from Codex: Daemonhunters, and so on — with the exception of separate detachments. Daemonhunters will only ally with a force if they are the sole allies of that force, full stop; Independent Characters from a second allied list (eg a Kroot Master Shaper and a Daemonhunters Inquisitor) may not interact by joining each other's units.
If a codex's compulsory-HQ rule is unusually strict (eg Codex: Space Wolves requires exactly one HQ per 750 points, no more, no less), it is not possible to add a Daemonhunters HQ choice — such as an Inquisitor Lord or Grey Knight Hero — as an extra HQ for that army; the compulsory-choice requirement locks out any additional HQ slot.