| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Harlequin Jetbike | 45 | 5 | 3 | 3 | 3(4) | 1 | 6 | 2 | 9 | -/3+ |
| Troupe leader | +15 | 6 | 4 | 3 | 3(4) | 1 | 6 | 2 | 9 | -/3+ |
Squad: The squad consists of 3 and 10 [sic?] Harlequins mounted on Eldar jetbikes.
Weapons: Close combat weapon. The Jetbike is fitted with twin-linked shuriken catapults.
Options: Any model in the squad may be armed with a shuriken pistol in addition to their close combat weapon for +2 pts per model. Up to one in three models in the squad may exchange the jetbike's shuriken catapults for a fusion gun for +5 pts, or a shuriken cannon for +10 pts.
Up to 2 models in the squad may exchange their close combat weapon for a Harlequin's Kiss at +10 points per model, or a power weapon for +12 points per model.
Character: One model in the squad may be upgraded to a Troupe leader for +15 points. A Troupe Leader has the improved profile given above and may take additional equipment allowed by the Harlequins armoury.
Special Rules
Mounted on jetbikes: The following Harlequin special rules do not apply to a Harlequins jetbike squads: flip belt, fleet of foot.
Holofields: Harlequin jetbikes carry a holofield generator powerful enough to shield the entire jetbike. A Harlequin jetbiker can therefore use their holofield save or their 3+ armour save against a hit, but not both.